4 years ago
Ideas for Hazard Zone
Hi everyone, I would like to discuss a few ideas on what Hazard Zone could implement to create a fun experience which could last a long time if done correctly. I have played plenty of Escape From Tar...
If anybody reads this please let me know what you think.
According to the Eurogamer review today the biggest issue with HZ is that Winning=Winning
So if one team wins they get all the credits to buy better equipment, so more chance of winning again, then they win again they get even more etc.
The reviewer said he was essentially getting sniped at spawn and he didn't even have the chance to counter as he couldn't purchase a sniper for that round as the top team could only buy them.