Forum Discussion
@AntEater1997Fair enough but I do think people are letting things like that video get under their skin and cause unnecessary and unwarranted anger.
Let us discount bugs for a minute and that rediculous list of 'missing features' that is floating around.
When you are in game with your mates, shooting and blowing stuff up, hoonong around in a wide variety of vehicles and having a blast, what is fundamentaly missing and be honest?
Whilst my mates and I accept that there are issues, we are warming to the game that more often than not feels like playing Battlefield.
@Trokey66 Its hard to not mentioned something on that list because I do think things on there makes the experience better. But if I had to say something, then it would be that it doesn't feel "organic" to me. instead of 64 vs 64 it feels like 4 vs 64. You can make great gameplay moments with your friends out of any game, but I loved playing bf because that stuff will happen organically with a bunch of random players when I would play by myself.
In previous games, I find myself and few random squads end up just linking up and moving from obj to obj together. It sounds trivial just saying that but a bunch of components and features are working hand and hand to give us that organic feel. Like map flow, in game communication, classes etc. 2042 feels like I go somewhere by myself, shoot a few guys and go somewhere else and sometimes when I get somewhere there are some teammates around but they're all doing their own thing. It feels very surface level.
When playing with my friends during the beta and trial (didn't purchase the full game after trying it) It was constant asking who has what or where are you/going etc. Information that the past titles provided you with organically. "this guy is vehicle support, this guy has ammo for us, the squad lead marked this flag to capture, the flag on the map blinks to indicate which one was marked, extra points was awarded to your squad for following the order" (ik they added things like request ammo now etc but tacking those on when the teams feel like they dont flow together doesn't feel like it makes a difference)
- Trokey665 years agoSeasoned Ace
@AntEater1997The social side of the game is my biggest gripe about it, 'There can be only 4' is rediculous. Coupled with disbanding the server after every round means that meeting new friends through the game is nigh on impossible.
https://answers.ea.com/t5/General-Discussion/There-can-be-only-4/m-p/10952944#M31852
The thing with that list of 'core mechanics' missing was.....
Many were only in 1 or 2 games.
Many were despised by the 'community'.
Many were just repeats of others presented in a different way.
That list could be made about any BF, particularly just after launch.
Once you discount the chaff, it is not impossible that many that are left will be added over time.- lookcr5 years agoSeasoned Ace@Trokey66 I made i huge post about this in other perspective today
https://answers.ea.com/t5/General-Discussion/Ideas-Discussion-Play-for-the-objective-x-Game-Design-x-Team/m-p/11067247#M59670
For me the social is a huge fault too, and is not attached with "class" It's a problem entirely linked to the Design decision, as the game is played, they were simply guided by just two points Take and Kill If there were mechanics that engaged the player to do things, it would be more interesting, because teamplay is totally linked to the player's mentality and not with what he/she plays. - AntEater19975 years agoSeasoned Hotshot
@Trokey66 Yeah but then we're back to the discussion of why/it should have been in it from the start and now they're playing catch up by adding basic features that should have been there from the start. Which then pushes back any actual content they had planned for the live service.
- Trokey665 years agoSeasoned Ace@AntEater1997 Not necessarily, different teams, and indeed studios, work on different aspects of the game so there is no reason to assume they can't be worked concurrently.