Forum Discussion
Trokey66
5 years agoSeasoned Ace
@ArchAngeL-PCXI have the same experience with the lack of teamplay in pretty much every BF before so in that sense, thos one is no exception.
And there are without doubt, balance issues that need ironing out especially around the amount of spotting devices and hopefully they will be addressed. Let's not forget though, in BF4 even a light fart put you on the mini map at least so again, this game is not much different on that sense.
Part of the problem is 128 players on large maps but you've been around here awhile and will know that this is what the 'community' wanted, especially the large maps.
A way round that that we have found is to not try to fight the whole map, just a sector or 2.
5 years ago
@Trokey66 I was playing BF4 as recently as this month. I've had it in consistent rotation every year, so it's fresh in the mind. The map was Dragon Valley 2015. I was able to attack and defend flags consistently as usual without defenders all immediately running to my exact position. It's not even close to what is going on in BF2042.
The map design is indeed part of the issue. There aren't enough flags on the 128 versions. In fact, they remove flags that are in the 64 player versions.
By comparison, Dragon Valley 2015 has 8 flag locations for just 64 players, spread out all over the map. The flags aren't right on top of each other like some of them in this game either.
Golmud Railway, Giants of Karelia, Hangar 21, Operation Whiteout, Silk Road, Dragon Pass, Paracel Storm, Gulf of Oman 2014, Operation Mortar, Wavebreaker, etc...part of what makes these maps great is the fact they have 7 to 8 separate flag locations that spread the action out and allow or the flanking that this game isn't getting.
The map design is indeed part of the issue. There aren't enough flags on the 128 versions. In fact, they remove flags that are in the 64 player versions.
By comparison, Dragon Valley 2015 has 8 flag locations for just 64 players, spread out all over the map. The flags aren't right on top of each other like some of them in this game either.
Golmud Railway, Giants of Karelia, Hangar 21, Operation Whiteout, Silk Road, Dragon Pass, Paracel Storm, Gulf of Oman 2014, Operation Mortar, Wavebreaker, etc...part of what makes these maps great is the fact they have 7 to 8 separate flag locations that spread the action out and allow or the flanking that this game isn't getting.