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Devast73's avatar
4 years ago
Solved

In game FPS display stats meaning

Does anyone know how to interpret the stats when using Perf.Overlay.drawFps 1 and PerfOverlay.FpsDisplayFormat 1 such as in the picture below?
  • filthy_vegans's avatar
    4 years ago

    I believe that:

    • CPU = the number milliseconds between each draw request to the GPU
    • Sim  = IDK (turns out it's a measure of input latency, from what I can see online)
    • GPU0 = the number of MS between potential GPU frames
    • MP/s = megapixels per second

    On that image, your CPU is the limiting  factor, as it is requesting fewer frames than the  GPU can actually draw. I might be totally wrong about CPU though. 

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