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Well, to me, the game is way better than it was the 12th of November, there are still some bugs to be fixed but I enjoy it much more than before and I think the 64 players mod saved it.
I am not a fan of the specialists for the immersion, but I like being able to play the weapon I want whithout being limited by the class.
Let's be honest, I think most of the players just play 3 to 4 specialists (Falck, Angel, Sundance,... ) that are finally really close to the classes we had before (Medic, Support, Assault/Engineer).
I would, on another hand, limit the FXAA and/or the rocketlauncher to one specialist as its gadget.
However, I am really scared by the content of that game, there not enough maps, most of them are really badly designed, and not enough weapons.
After 100 hours, I start to be bored of the game... And waiting until March to get a new map is not an option, it will be empty way before that 😕
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