Increase the number of attack helos and buff FXM
Increase the number of attack helos to 3 (maybe 0-2 on small maps) and buff FXM if necessary. Maybe it's gonna be buffed in 3.2 patch?
1.Why this is good for AA players
Most players use FXM when they want to destroy helos because it's called "AA missile." They don't seem to know other AA weapons, and probably they don't want to practice AA so much.
FXM can rarely kill good pilots who annoy a lot of players, so FXM players are not rewarded. If there are many attack helos at once, at least one of the pilots would be a new pilot in most cases. Then FXM players will be somewhat satisfied by killing new pilots.
2.Why this is good for helo pilots
Even if FXM is buffed, good pilots will learn how to deal with it. Also, pilots will be less afraid of deaths because they can get another helo some minutes later. (Increase the personal cooldown to 2-3 minutes?)
In addition, helo pilots will be able to enjoy air combat instead of farming infantry.
3.How FXM should be buffed
Don't decrease the lock on time. It's already so short that helos can't attack enemy vehicles when someone is using FXM. That's why helos are often
targeting infantry before destroying vehicles.
So, increasing the speed and/or damage would be better.
Maybe the Stealth should be locked on but more slowly than usual?
FXM doesn't need to be strong enough to kill good pilots anyway. Those who want to kill good pilots should practice TGM, TOW, Recoilless, etc.
4.Potential problems
・Slow helos such as Hind and Apache might be very difficult to use.
・AGM might be too strong.
・IR missiles on helos might be too strong against jets and new helo pilots. Decrease the range and/or damage?