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I thought that the rockets were going to get a damage buff to better deal with all the annoying vehicles now that only 1 class can use them? there was nothing in the patch notes that show anything of that kind. It just looks like the tanks got the active protection to better deal with rockets and rockets were set to engineer only. Hopefully this is an oversight but if now this game will get even more ridiculous for infantry players. All I read was "tanks get a buff with active protection" this is sure to further upset a lot of players that have already been complaining about the vehicle plagues and underperforming anti-vehicle options.
As a player that really only plays infantry because of all the vehicle hogs that will only play with a certain vehicle all game, we desperately need ways to take down vehicles even if its skill based like the RPG-7 from BF3 or BF4 that had a large drop once fired and was much slower, so you had to be skilled to use it against vehicles at a distance or air vehicles.
The NTW-50 feels like a pea shooter against armor even though it's classified to be anti-material. The thing can't even kill an infantry player in 1 shot unless they are standing in front of you. It needs to be brought back to its pre nerf days where it was an actual threat to vehicles and not just an annoyance to them.
Can I recommend implementing a 5-minute cooldown on vehicle claiming once someone dies in a vehicle? For example; if someone dies in a Huron either piloting or as a passenger, they will NOT be able to simply sit on the spawn screen waiting for the next Huron, or other craft in the same category, to be available to claim and spawn in. Spawning on other already deployed vehicles wouldn't be affected in this scenario. This way it allows other to use vehicles also and diversify the vehicles and pilots on the field, I can't express how many times I've taken down a stealth Helicopter and 2 minutes later it's the same person piloting a stealth helicopter that kills me to take a vendetta out.
1. Does EA/DICE know that players play more during 2XP windows? Give XP for Yes
2. Will Specialists be tuned so their traits match their classes? ie, Mackay's passive with Assault Rifles, instead of SMGs?
2a. Since Paik is Recon, can you change her passive to something like: "The player that spots or damages you will be spotted"?
3. How difficult is it to make any of the maps night maps?
4. Can you add a snownado to Breakaway so the Penguins can hide? Give XP for Yes
- SCUBASTEVE1203 years agoSeasoned Ace
After season 4, since all maps will be reworked, No new specialists, and probably no new vault weapons, and classes should have it's kinks worked about by then. Can we get more than 1 map every 12-14 weeks. I feel like that's one of 2042s biggest struggles. I mean that 1 new map gets exhausted in a month or less then it gets to where some of us hate it. Also can we get some NEW NEW weapons, 2042 themed weapons that have the LARGE attachment/skin/charm pool. We seem to only get 2-3 every season, which is just not enough. Us veterans look back at what was implemented in DLCs for BF3/BF4/BF1 and this is why we are always complaining that we need more NEW content. So after S4, could that be a possibility???
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