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it's nonsense.
They've had the Specialist idea since BF1 Incursions at the very least. IT's there because it is a thing in many games these days for various reasons. It's R6, it's in Overwatch, it's in Apex. etc.
Revive system is unfinished. I remember BF1's revive system was a bit wonky at launch or beta as well. This one felt unpolished/unfinished.
T weapon config also makes sense in a BF game on large maps. Large maps have been a staple in past BF games. It makes sense when the player base has always liked attachments. It makes sense when the player base always complains about not being able to engage in every encounter. See complaints in BFV with medics who can't engage long distance. Or BF1 medics who didn't have short range weapons. etc.
There aren't factions because there are Specilaists. Scoreboard is just merely not finished/properly working yet at time of beta build.
Vehicle balance is not terrible. And in past BF betas, it hasn't been perfect either. Planes were broke in BFV beta.
Capping flags doesn't feel like a rush job. Don't know where that comes from.
Map feature merely not working properly yet in the beta build so it isn't there.
What I see is an unfinished beta. History of BF launches is one of unfinished/buggy releases. I also see a pandemic that has delayed and pushed back many projects.
Also remember they have Hazard Zone. So if you want to believe in conspiracy theories sorta speak then believe that they developed Hazard Zone first and Conquest afterwards.
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