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Problem with the NB is that it has a ridiculously large skill window.
By comparison the NB counters have a much smaller skill window.
Once the NB pilot passes that skill ceiling of its counters then it's God mode time.
At what NB pilot skill level do you balance the counters around? If you balance around ace pilots then the other 99% of pilots won't stand a chance. If you balance around just good pilots then the ace pilots are unkillable.
I'd support NB nerfs, but those nerfs would have to be targeted only against the ace pilots.
I agree with AngrySquid!!!! Dice/EA have a notorious history of bad air vehicle controls and while mastering their * controls is quite a feat, it should not be rewarded with ridiculous kill streaks. Your fun should end where others' sadness begins. Just because you are good, doesn't mean others should have a worse experience playing the game. What I'm trying to say is, vehicles are made OP because they are hard to control- because they are hard to control, dice buffs them to give players incentive to play them. In reality, DICE/EA should be less focused on balancing the vehicle's weapons based upon how hard it is too fly and more on making it easier to fly.
Solution:
-Nerf Helicopter weapons - Make Heli controls better
Results:
-Increased vehicle utilization -No one going on game-ruining kill streaks -More Balanced Gameplay
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