Jets Have Balance Issues
I've gotten Mastery Level 2 on each jet in Battlefield 2042, so I've noticed some glaring issues that need fixing. I must say though, that I'm actually optimistic about them getting fixed as long as DICE works towards it. I'll try and keep it short and to the point.
1. The Cannons Are Too Difficult to Use
It seems as though the bullets are going exactly where I'm not aiming. Perhaps the bullets are too slow, or the gun is misaligned with the reticle, or both. Either way, something has gone terribly wrong with the cannons in this game, and it's hard to even describe.
2. Weapons
The AGMs function well, but should not be the only Air-to-Ground option for jets, and I doubt they were ever intended to be. Let's get JDAMs in the mix at least. Radar missiles are a feature that shouldn't even be necessary if you fix cannons, and AA don't need them. These weapons are a negative parasite in BF4 air gameplay to this day.
3. The Air Radar Lacks Enough Range
I think it's that simple. Whether it's the radar not remaining consistent or lacking enough range, I think bringing back BF4 radar with more information like relative altitude would suffice.
4. Balance Between the Jets
This is actually the main issue and few people talk about it. The SU-57 turns faster, while the F-35 has VTOL. This is not balance; it's a mess. I'm aware that some people like VTOL, but if it means that air combat and general balance between the jets stays ruined like it is, we should consider nerfing or removing it. Not only does VTOL give the F-35 unwarranted ability to kill infantry, but it can also be used mid dogfight, which is completely absurd, and an insult to air combat in any context. VTOL as a feature overcomplicates balance in ways that are unnecessary. It's somewhat excusable with the transports, but not with jets. Just make the jets function identically between the factions like most vehicles do. Please?