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Hello @UniqueTeknique29
Team are already aware of the stuttering issue and they are investigating it. 🙂
https://twitter.com/BattlefieldComm/status/1527301988358053888?cxt=HHwWgICjjaDEiLIqAAAA
You all act like no dev team in history has released a bad patch! Oh, the hypocrisy!
Don't be a donkey. Every patch they release is a bad patch! We are 6 months in of an underperforming, technically broken game at times and this is what we are getting. Stop being a shill it helps no one.
- @EA/Dice Development Team
Micro-stuttering has been occurring on the XBox Series X on the Hourglass map via 128 player modes for the last few months. It sometimes happens on Manifest. It seemed to be worse on breakthrough 128 player mode, so I'm assuming this is one reason why that mode was removed?
Is there any settings for console players to help with the loss of frame rate on the Hourglass map 128 Conquest? I usually just back out of the game as I drop to 30-40 frames and it jumps up and down once it happens and won't stop. It is not internet related as the it does not happen to the PC player on the same connection in the same game at the same time on the same server. It seems to get triggered when too much happens at once, especially if I have a transport that dozens of players are spawning into every minute... 0.4.1 is not a good patch.
I dream of a day when Dice announce a patch, or something, it arrives exactly on the day they say, and it not only does what they said it would, but also fixes a couple of minor but niggling issues. A Dice that can keep its word and, even, slightly over deliver.
A pity it's just a silly dream...
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