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@G-Recons wrote:
@CantGetRight
That's amazing i wish we would enjoy and love the game as much as you one question Are you a viechle player?
What makes us hate the game is the atmosphere and as an infantry players we hate this game so much because we have no room there to play fairly
The specialists are something else we like Battlefield to remain Battlefield real soliders war atmosphere majority of us hate the specialists first because they replaced the classes that many of us believe they have huge impact on the team play , second they're cringe and childish
Not to mention that the content is a mess first of all you get attachments that do the exact same thing second you have few weapons and they're not even useful, in bfv weapons were few too but each was interesting in it's on , the atmosphere of bfv was a real war same goes for bf4 and the best of all Bad Company 2
All we wanted is what we love about battlefield
And for portal there's no progress in weapons there few and all unlocked nothing special
Scoreboard voice chat ui modification
Man the list is many
But if you're a vehicle player you won't feel us
I think you forget about BF3 and BF 4. While there were a plenty of weapons, majority of them were not useful. You would see literally everyone running the same handful of weapons, only using the new ones to unlock achievements. BF3 everyone ran the same gun attachments and while BF4 they made it more beneficial to use different attachments it wasn't that diverse. So I am not sure that the attachment argument is strong one.
I am not sure what you mean about infantry has a hard time to play fairly. Since BFBC2 a vehicle junky can get insane kill streaks and dominate the board. BF4, it wasn't uncommon to see pilots and tank operators go 50 or 60 kills.
As far as the specialists not contributing to team play, I really like you to explain how it does. I mean you still have loadouts to allow you to be a medic, assault, recon, you just also have the ability to combine this with a specialist. I see this is just a variable of the "perks" feature in previous titles. Really how does this differ from previous games where there are squads of Recons, support players who only throw ammo boxes for themselves, or medics who run right by you (or worse only carry med packs and no defibs).
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