Forum Discussion
Trokey66
4 years agoSeasoned Ace
@Psychopski This request is contradictory to the cries for more destruction.
- WinterbornGuard4 years agoNot applicable@Trokey66 disagree, cover density is an issue and would actually solve the lack of destruction by providing more buildings to blow up. the openness of capture points is a separate issue from general cover density in which I do agree that too much of these maps are visible from practically anywhere. The sectors need more limited sight lines between them to help guide and contain action within sectors that have heavy contention. Hourglass is a good example of how bad a map can be with no cover and uninhibited sight lines across all sectors.
- Trokey664 years agoSeasoned Ace
@WinterbornGuardUsing the OP's specific example of Hourglass as an example, there is plenty of cover in the villages until it is destroyed.
Do you want more destroyable cover or cover that can't be destroyed?
Hourglass is also not exactly flat is it? The dunes often offer plenty of cover hiding you from many sight lines. To suggest that all sectors on Hourglass have uninhibited sightlines across all of them is rediculous.- WinterbornGuard4 years agoNot applicable@Trokey66 literally the skyscrapers/cranes/arches all give snipers unlimited view of all captures zones except A2 and A3 . Also with one tank there is a dune sort of in the middle where you can see B1, D1, and C1 (and maybe even part of A1) capture zones from a single spot. and yes the exsiting cover is insufficient and is literally the same single story building just copy pasted across 3 of the capture points. They couldn't even be bothered to make the existing destructible cover more dynamic. Some of them could be 2 or 3 story buildings for starters and would instantly make the map play better with just that change alone.
- Buzzfunk4 years agoNot applicable@Trokey66 Not it doesnt. The past BF games destruction creates different kind of cover. Also being able to destroy a building and have cover as part of the map design, for example, you have a wide field you will need create elevation to give the player a chance to avoid sniping right away. It has zero to do with destruction.