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4 years ago
I think the best defense for now would be a better offense. Making tank cannons and MGs more powerful and accurate will prevent infantry from being able to get as many good hits on them as they currently can. Also APS in BF4 was busted, as it was basically a magic shield that could defeat an entire barrage of jet cannon shells from a strafing run. Maybe if they made APS accurate, IE having a limited number of charges per use that could be depleted if there is too much oncoming fire.
I had fun with ERA in BF3; knowing how to position your vehicle made tank vs. tank fights very interesting. Of course a LAV could also wreck multiple MBTs at the same time, so the balance in that game was far from perfect.
4 years ago
@GamerlnParadise An APS should not be the catchall for everything, but it should be able to be balanced to mitigate some of the incoming spam since currently tanks do not have the health pool to deal with mass spawned launcher wielding people, let alone a means to try and defend against an aerial lock to try and seek cover. The issue again, with ERA being that if it is locked behind a kill requirement, this will make the rare tank fight even more rare because of the advantage it gives unless this was also made standard, but again this would dip into the feeling of just hurling around at something that have little effect, but with the current rocket spam I'd almost want to see what this looks like. Having both ERA and an APS that only dealt with shoulder fired rockets.
As for the issue with no answer for air lock on's currently, a lock break or electronic warfare type jam would be nice, at least to reposition or flee instead of just being a free kill constantly for a jet.
As for the issue with no answer for air lock on's currently, a lock break or electronic warfare type jam would be nice, at least to reposition or flee instead of just being a free kill constantly for a jet.
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