Forum Discussion
What I would really like to see is a slight buff to the splash damage of the main shell. you need pinpoint accuracy to hit infantry and even then it isn't a guaranteed ohk
an option to change the rectile. the current one with the circle is so clumsy and it's hard to aim correctly at times.
Damage reduction depending from what angle and at which part of the armor you got hit. It's a good way to add a certain skill level to an tank fight, where it matters how you position your hull/chassis.
Faster bullet velocity on the MGs (I don't know if it's the hit registration, but it's hard to land your shots)
An upgrade choice like Zimmerkit that prevents the C5 from sticking, and some sort of jammer to disable nearby Drones.
@theBus2142 wrote:What I would really like to see is a slight buff to the splash damage of the main shell. you need pinpoint accuracy to hit infantry and even then it isn't a guaranteed ohk
Definitely. And increase the muzzle velocity so you don't have to range and lead every shot so much.
an option to change the rectile. the current one with the circle is so clumsy and it's hard to aim correctly at times.
Don't see why not.
Damage reduction depending from what angle and at which part of the armor you got hit. It's a good way to add a certain skill level to an tank fight, where it matters how you position your hull/chassis.
I know this feature was in past BFs, so I don't know if it is present. What they SHOULD add is a penetration mechanic. It was unforgivable that BFV didn't have something like that, which led to scout cars killing Tigers in head to head fights (physically impossible IRL). As these are futuristic MBTs, the hull and turret 60 degree frontal arcs should be frontally immune to almost everything but ATGMs and other MBT cannons. Sides for the hull and turret should be vulnerable to rockets, but higher caliber AP autocannon rounds such as the 57mm can only pen the hull side, not the turret side. Rear/top should additionally be vulnerable to NTW-50 and all autocannons. This would make tanks Truly Fearsome breakthrough vehicles, able to, ya know, tank, dozens of shots from Boltes and RPGs while pushing objectives in, ya know, Breakthrough Mode. It would also make fast vehicles like the Bolte have to fill their role as hit and run vehicles in order to get flanking shots in when using autocannons.
This also gives Bolte users a reason to take the TOW unlock rather than spam the 30mm every single time, making things that much less frustrating for infantry, and creating more rock/paper/scissors gameplay. And since not everyone would take the 30mm, that's yet another reason to partially revert the nerfs to 30mm damage.
Faster bullet velocity on the MGs (I don't know if it's the hit registration, but it's hard to land your shots)
Yup.
An upgrade choice like Zimmerkit that prevents the C5 from sticking, and some sort of jammer to disable nearby Drones.
Both good. For anti-infantry BFV also had S-mine launchers to counter C5 ambushes, so a futuristic version is possible. For drones, a short/mid-range anti-drone laser for the driver unlock , or proxy airburst shell for passengers would prevent C5 drone spam without the devs just removing that feature from the game.