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ATFGunr's avatar
ATFGunr
Legend
2 years ago
Solved

Let’s talk average server latency

Lots of forum users are very experienced computer folks.can you help me understand what the average server latency is and how it works in 2042. I think I know, but I can’t understand how it could be so bad. I’m on the west coast of Canada near the US border, so the expected Amazon server is Seattle. That’s about a 2 hour drive. When I join an empty server, my ping is 27 and my average server latency (ALAT) is 27. When a buddy in Alberta joins, the ALAT moves to 32. As other players join, it will get as high as 52. I can’t hit much at that 52, but I can find a groove. Last night, I was matched into a server with an ALAT of 165. 2 other players were in there. My latency was still 27 mind you, but my ALAT was 165. I could not play at that. I quit that server, but the game match made me back to it no matter what. What could the possible benefit be for Dice to make that acceptable? How far away would another player have to be for the ALAT to be 165? Europe? Asia? The game doesn’t seem to have a regional or latency filter, and with VPNs these days, would that even help?

  • RMEChief's avatar
    RMEChief
    2 years ago

    @hambaci_kurangerTN sucks. They cater to players with high pings. You are at a significant disadvantage with a low ping as they bundle updates from slower clients. Lower ping players will feel like they have rubber bullets, then instantly die from what feels like one shot, when it was 5. They went with lazy netcode to accommodate 128 players and 45Hz servers. 

17 Replies

  • RMEChief's avatar
    RMEChief
    Legend
    2 years ago
    @ForumUser you can test it in coop or on a portal server, especially with a few friends. Check LAT vs ALAT and it will be the average ping of the group.

    On every update, the server gets the latency numbers from the clients, averages them, then adjusts the lag compensation by client based on their pings.
  • SharpGoblin's avatar
    SharpGoblin
    Legend
    2 years ago

    @Adamonic wrote:

    @ATFGunr wrote:

    Lots of forum users are very experienced computer folks.can you help me understand what the average server latency is and how it works in 2042. I think I know, but I can’t understand how it could be so bad. I’m on the west coast of Canada near the US border, so the expected Amazon server is Seattle. That’s about a 2 hour drive. When I join an empty server, my ping is 27 and my average server latency (ALAT) is 27. When a buddy in Alberta joins, the ALAT moves to 32. As other players join, it will get as high as 52. I can’t hit much at that 52, but I can find a groove. Last night, I was matched into a server with an ALAT of 165. 2 other players were in there. My latency was still 27 mind you, but my ALAT was 165. I could not play at that. I quit that server, but the game match made me back to it no matter what. What could the possible benefit be for Dice to make that acceptable? How far away would another player have to be for the ALAT to be 165? Europe? Asia? The game doesn’t seem to have a regional or latency filter, and with VPNs these days, would that even help?


    So ALAT is the average of everyone's ping (LAT), so with your LAT so much lower than the ALAT, you would be experiencing extreme lag compensation, making the game unplayable for you. 


    Preferably, you want the LAT and ALAT to be as close as possible and somewhere between 45-90. You can be below that, but with the 45Hz tick rate servers, the updates are only coming every 22.2ms anyway. 

    The 45Hz servers are the #1 reason why the game feels so bad. If they went to 60Hz like previous titles, even when you had a bad ping, the game would still feel ok. It feels off all the time right now.

    This is also another reason for a server browser, to choose the exact server you and friends can play on that might meet halfway for your pings. 


    What can I do to get a higher ping then? It seems you get punished for having a low ping. I usually have under 10.

    Would constantly having huge downloads running while playing help?

    Seems weird though that you have to increase the ping to be able to play.

  • Col_Larsen's avatar
    Col_Larsen
    New Ace
    2 years ago
    @SharpGoblin :-) Dice just need to have ping limits on the servers. That has been a thing since forever when we had online game servers. High piingers and low pingers cannot play on same server - end of story ! But ping limit also put a demand on number of servers and that is cost - and we all know money and cost is everything.
  • hambaci_kuranger's avatar
    hambaci_kuranger
    New Adventurer
    2 years ago

    Ping limit in this game is suicide in some regions. EA/DICE know which regions are most populated in they the game and which have maybe daily players base online for max 1 server or less.

    We know they ruining this game with this but how to take live this game in all regions? Game have Time Nudge implemented in network code but is this good solution?

  • RMEChief's avatar
    RMEChief
    Legend
    2 years ago

    @hambaci_kurangerTN sucks. They cater to players with high pings. You are at a significant disadvantage with a low ping as they bundle updates from slower clients. Lower ping players will feel like they have rubber bullets, then instantly die from what feels like one shot, when it was 5. They went with lazy netcode to accommodate 128 players and 45Hz servers. 

  • Nov 15th, crossplay off, 4 real folks. Ping 27, ALAT 38. 1 new player joins, ALAT goes to 96. Gets pretty unplayable. Another new player joins, ALAT now 167. 167! How does allowing the server to match make like this make any sense? No player is choosing to do this. I would never play on an EU server from North America as it would be a miserable experience for all of us. This is such insanity, and while it has been random is it now frequent as the player base dwindles (I'm assuming, or some zany dev thought up a new algorithm. Here's news, it sucked. Revert and try again).

  • ATFGunr's avatar
    ATFGunr
    Legend
    2 years ago

    @Adamonic wrote:

    @hambaci_kurangerTN sucks. They cater to players with high pings. You are at a significant disadvantage with a low ping as they bundle updates from slower clients. Lower ping players will feel like they have rubber bullets, then instantly die from what feels like one shot, when it was 5. They went with lazy netcode to accommodate 128 players and 45Hz servers. 


    I'm accepting this as the answer as it's likely the best we will get. Since we don't get 128 players anymore, why not sort their crap out?

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