Forum Discussion
@Trokey66 I highly doubt that processing power of modern computers is a limiting factor.
We were playing onslaught with 32 bots in Unreal Tournament 2004, almost 20 years ago with single core CPUs.
And before you dismiss the AI, just consider that the game had vehicular combat with both ground and air vehicles as well as objectives and a power node network that needed to be conquered, linked up in the correct order and defended in order to gain access to a final reactor that needed to be destroyed.
The same was true for Unreal Tournament III from 2007.
If single core CPUs from 2004 could handle this gracefully, I'm sure today's CPUs would handle 128 bots without much difficulty.
Even if that wasn't the case. the number of AI could be reduced to a more manageable level for self hosted OFFLINE matches vs. bots.
Excuses like these really don't hold up to scrutiny in a world with multi-core CPUs with hyperthreading.
About Battlefield 2042 General Discussion
Recent Discussions
- 5 hours ago
- 6 hours ago
- 8 hours ago
- 14 hours ago