Forum Discussion
bfV vanilla maps sucked.
Also comparing a big desert map to a small destroyed city map is rather pointless.
OF course I guess that is thrown aside in the name of nonsense? Because nonsense fits the narrative. And reality doesn't.
Also graphics don't equal playability.
- 4 years ago
@DaveTheBrave_USA wrote:
@trip1exActually I think it is interest and moneys worth playability if the desert map in question is Hour Glass for instance, big long sand dunes and empty rectangular buildings with practically no cover or interest. Comparing it to the graphic arts of a destroyed city map is the point.It's a desert map. YOu have not played a big open desert map in BF before? There's been a few. BF1 had one. BF1942. There's been lots of other bigger more open maps. I think there one in BF2 and BF3. BF4 had one.
It's a pointless comparison to compare the graphical detail on a small city map to a big open desert map.
And graphics don't equal playability. All that graphical detail on that BFV map and it was a meh map. Total where's waldo map. Just hide in a corner and shoot guys that walk by. Run around in circles. I'm not hanging it on my wall. I'm playing it.
- Man_iLoveFishing4 years agoSeasoned Ace
@trip1exBut there are rooms with ladder. Or skyscraper big lobby with nothing. I guess city got evacuated well and all that decoration and furniture was taken with.
Once i was impressed in BFV when i was afk. I was proning and couple soldiers run above me. Literally stepped on me. Cause i blended in with a rock.
Look at the detail of buildings inside in bfv for example. Textures, posters on the wall. Those little things. - 4 years ago
@trip1ex wrote:
@DaveTheBrave_USA wrote:
@trip1exActually I think it is interest and moneys worth playability if the desert map in question is Hour Glass for instance, big long sand dunes and empty rectangular buildings with practically no cover or interest. Comparing it to the graphic arts of a destroyed city map is the point.It's a desert map. YOu have not played a big open desert map in BF before? There's been a few. BF1 had one. BF1942. There's been lots of other bigger more open maps. I think there one in BF2 and BF3. BF4 had one.
It's a pointless comparison to compare the graphical detail on a small city map to a big open desert map.
And graphics don't equal playability. All that graphical detail on that BFV map and it was a meh map. Total where's waldo map. Just hide in a corner and shoot guys that walk by. Run around in circles. I'm not hanging it on my wall. I'm playing it.
Hourglass is a city map which has been inundated with sand dunes caused by global climate changes and loss of vegetation in that region.
As such facilities should have a lot more destruction and degradation, including rusted car and truck hulks, which would provide a lot more atmosphere and cover. Tunnels, underground stations etc would also help gameplay and add interest.
It just appears that maps, like other things in 2042, were rushed out the door and lack good game design and attention to detail.
It's about immersion and suspension of disbelief. - 4 years ago
Worst maps of any BF. Map designers and anyone who gave the thumbs up to these when completed... should all be fired.
- 4 years ago
Maps obviously are designed for Battle Royale, they have little or no cover in whole areas so you cant hide from choppers, tanks etc.
- DaveTheBrave_USA4 years agoSeasoned Ace@FlatChat I think you've hit the nail on the head. It's about immersion. These maps are the products of COVID infected work at homes! Stay up late watching TV. Wake up late and sit around all day in pajamas and put a little work in for Dice and collect a pay check. No real team collaboration. No impromptu discussions or exchange of ideas. No dropping by a work station to say "how you doing? Hey I got an idea." Collaboration instead done by Zoom meetings. And so you have what we have here a game that might have been produced under an autocratic socialist system taking 2-3 years with only 2 half decent maps, Orbital and Discard.
- 4 years ago
@FlatChat wrote:
@trip1ex wrote:
@DaveTheBrave_USA wrote:
@trip1exActually I think it is interest and moneys worth playability if the desert map in question is Hour Glass for instance, big long sand dunes and empty rectangular buildings with practically no cover or interest. Comparing it to the graphic arts of a destroyed city map is the point.It's a desert map. YOu have not played a big open desert map in BF before? There's been a few. BF1 had one. BF1942. There's been lots of other bigger more open maps. I think there one in BF2 and BF3. BF4 had one.
It's a pointless comparison to compare the graphical detail on a small city map to a big open desert map.
And graphics don't equal playability. All that graphical detail on that BFV map and it was a meh map. Total where's waldo map. Just hide in a corner and shoot guys that walk by. Run around in circles. I'm not hanging it on my wall. I'm playing it.
Hourglass is a city map which has been inundated with sand dunes caused by global climate changes and loss of vegetation in that region.
As such facilities should have a lot more destruction and degradation, including rusted car and truck hulks, which would provide a lot more atmosphere and cover. Tunnels, underground stations etc would also help gameplay and add interest.
It just appears that maps, like other things in 2042, were rushed out the door and lack good game design and attention to detail.
It's about immersion and suspension of disbelief.Except it isn't a city map at all. It's covered in sand. IT's a desert map. The desert encroached and covered most of a stadium, freeway, village, a few city blocks.
- 4 years ago
It's not ALL covered in sand, there is more sand in some places, but not others. It's still a city map with clean roads, express lanes, nice new cars, traffic lights (I bet they still work), nicely watered and trimmed shrubbery around the buildings and glass skyscrapers. There are rats - so that proves it's a city.
But my point is that it's a faecal stool in all ways, like the other stool maps in 2042
DICE made STUFF UP - and we are the ones having to smell it.
- 4 years ago
@FlatChat wrote:
@trip1exOK, it's dried sandy *.I think it's a fun map.
It's an old school big open BF map.
For those players who wanted a map full of clutter then I can understand the disappointment. It's harder to play the Where's Waldo game on this map.
I can also understand the disappointment from those who only know how to play by immediately beeline-ing for the next flag on foot. IT's not conducive to that either.
- DaveTheBrave_USA4 years agoSeasoned Ace@trip1ex Whatever it is the map is crap! This whole thing is a woke mess and it needs a woke intervention!
- 4 years ago
Basically, the games premise is war and climate change.
It would have been much better if lets say hourglass, when you start the game, its a clean city. but due climate change, the storms come and go and would leave the city changes aka turn it into a semi city/desert maybe a few of the towers would collapse onto themselves. That way, the storms are not useless really. They add something ie change the balltlefield midgame. The same applies to all maps. Maybe Breakaway could have an earthquake or sort, or the ice begins to shift so the oil rig would collapse a bit. Any events like that would tie in with the story and make the maps more interesting. Im pretty sure the engine could do it. Maybe not. I dont know. I would forgive the lack of visual fidelity but as they are, nothing interesting happens. (minus the rocket launch).
- 4 years ago
Not more woke please...
WTF! There are lights on in this, ah, DESERT map...no people, 98% sand, and there are F#!@$ing lights! No one turned the lights off!
- DaveTheBrave_USA4 years agoSeasoned Ace@Buzzfunk You have some good ideas and they might have made it a better game. Maybe it would have been better if they hadn't called it a Battlefield game but some other non teamwork kind of FPS. I don't know about AOD or other clans but they got to be real disappointed.
- DaveTheBrave_USA4 years agoSeasoned Ace@FlatChat Those must be solar powered lights that come on automatically for e real WOW effect.
- 4 years ago
@Buzzfunk wrote:Basically, the games premise is war and climate change.
It would have been much better if lets say hourglass, when you start the game, its a clean city. but due climate change, the storms come and go and would leave the city changes aka turn it into a semi city/desert maybe a few of the towers would collapse onto themselves. That way, the storms are not useless really. They add something ie change the balltlefield midgame. The same applies to all maps. Maybe Breakaway could have an earthquake or sort, or the ice begins to shift so the oil rig would collapse a bit. Any events like that would tie in with the story and make the maps more interesting. Im pretty sure the engine could do it. Maybe not. I dont know. I would forgive the lack of visual fidelity but as they are, nothing interesting happens. (minus the rocket launch).
Yeah, more climate events and levolution (which is totally absent) would IMO help the atmosphere (and add to the complaints no doubt).
Apparently Tom Henderson has reported that cut content, including more weather and geological events could be added later, presumably once the fixes have been done (and redone ad infinitum):
"Everything such as volcanos, flooding, and other weather events were scrapped in summer 2020 to focus on the tornados," said Henderson. "I've heard they could return as events in DLC, but we'll see."
https://twitter.com/_Tom_Henderson_/status/1468007409193046024
https://comicbook.com/gaming/news/battlefield-2042-dlc-xbox-ps4-ps5-pc-cut-content/
- 4 years ago@FlatChat I dont really care about NPC's. BF never had em. They could be deserted but they should look like it. Kinda half wrecked. Like some of the WW1 or WW2 maps in the past just in the future. The story says its already been going on and US and RU are the only super powers left. So had they stuck to their own narrative it would have all made sense. ATM it does not.
- 4 years ago
@Flavin913 wrote:
@FlatChatSuch a beautiful, so many BF1 maps are like WOW! Atmosphere 100, & that forest map! Incredible!
Reminds me of a game I play now, Hell Let Loose.Yes, I have that game as well, really nice maps, texture and atmosphere, very reminiscent of BF1. Good game play as well, and VoIP...
Carentan - I stayed there two years ago.
And Omaha - visited twice now, the first when I stayed at Colleville-sur-Mer just up from the beautiful Omaha cemetery. Looks like Widerstandsnest 72 in the foreground at Vierville-sur-Mer on the the right flank of Omaha at Dog Green sector of the beach.
- 4 years ago@FlatChat man this is cool
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