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- 4 years ago@solidsouthcentra Conceptually, yes. And I like the concept! But making them individuals is beyond stupid, and between the lack of any expression of their character in-game and the oddness of seeing 20 Falck's running around, it makes no sense.
Just make them standard soldiers with "specialist" kits.
If we want to get all fancy, this is a perfect example of ludonarrative dissonance.
Like, how this made it through a single meeting without someone highlighting just how stupid the current incarnation is is truly beyond me.- Adamonic4 years agoLegend@edgecrusherO0 you know what would've been cool? You get to customize what your character looks like, just like a bunch of other games do. Then you choose your specialist perk (wingsuit) and loadout like normal.
There is no need to force me to play with characters I do not want to play as. That also helps with the immersion.
You can be creative without forcing that upon the players. Let them choose.- 4 years ago@Adamonic You mean like DICE did in BFV with the basic character customization? Yeah, it would have been perfect for 2042 and allowed for tons of cosmetic sales.
But as with the rest of the game, DICE managed to make what is possibly the worst possible decision in their execution of the specialists and will have to spend even more time trying to * their quarter-baked system.
- CloverDeuce4 years agoSeasoned Ace@edgecrusherO0 I had to look up 'ludonarrative dissonance'.
nice reference- 4 years ago@CloverDeuce We all fancy and *!
It was a fun buzzword around the time of the Tomb Raider reboots but has since fallen out of fashion.
- 4 years ago@solidsouthcentra They could have shaken up the meta without dumb characters. They could have literally done the same but kept the battlefield feeling intact...
Also, tell me how this creative/shake the meta thing works exactly? Because all the creativity I see is about 4 specialists being used most of the match and all of them have nearly identical loadouts because they are meta (also can blame alot of this on weapon balance).
If I wanted a happy go-lucky BF clone, I'd go play those... I came for a dark gritty modern war game and ended up in shiny comedy nerf-shooterfest in early access.
They literally had the winning formula. Everyone that played BF told them: do this and boom, insta-win. And they went "naaaah, this thing works better as a battle-royale/extraction game with unrelatable characters who don't fit in the BF-theme!"
Seeing as how their playerbase is tanking and the amount of news we're getting, I wouldn't hope for DICE to get "creative" again...- 4 years ago@Daeyon-be It was the same thing with Siege at first. They could have some more Viable Specialist, but they will come. I main Boris and like running with Rao too. I want to use Irish more.
- 4 years ago
@solidsouthcentraHad they from the get-go made it a wackey, hero-shooter from the outset, everything would have been accepted (might have sold less, but the flack would have been less). They did a 180 from their representation of a gritty battlefield that harkened back to days of BF2 while using the phrase along the lines of this game is a "love letter to the OG BF fans." They set the wrong expectations, completely subverted them in the worst possible ways, and then looked at us like we're the jackasses. This one is completely EA's fault through and through.
- BR-DuaneDibbley4 years agoSeasoned Ace
@-DFA-Thump
abso-flipping-lutely!
Exactly that is the point. Promoting the thing we as fans were hoping for (and thereby revealing that the know very well what we wanted -- even though during the investors call later claiming they were surprised that we wanted what they promised!) and then delivering something completely different. - Lancelot_du_Lac4 years agoSeasoned Ace@-DFA-Thump to be fair, the 'love letter' was Portal.
- filthy_vegans4 years agoSeasoned Ace
I think one - overlooked; I don't recall seeing anyone comment on it - issue with the new gadgets is that without "clone" characters, it would be very difficult to work out what a player can do in terms of specialisation.
In Battle Royale and small-scale Hero Shooters, this isn't so much of an issue as in BR you don't often encounter 40+ other players within a 100m diameter circle, and Hero Shooters like Overwatch are on a much smaller scale. It doesn't help that the character balance is such that seeing a Dozer is rather uncommon while seeing a McKay is like having smelly breath in the morning.
I do wonder how the players would deal with having fewer clues about the "abilities" of a player if they couldn't immediately identify it through the character appearance. While the solution DICE arrived at is obviously lacking in terms of muh immershun, it's often useful. See a Boris? Look for a drone. See a Falck? Ask for healing. See an Angel? Get your armour and full resupply. See a generic soldier? Yeah...
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