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Keep in mind, when lizz is coming from the side with second phase speed, you really wont hear it. In your mind or how you think is, that he is dying to a lizz thats following him, thats not the case here.
And spam is huge rn. Ohk penalty is too high for vehicles. And trust me, im nb main and i have encountered so many lizzles that are very difficult to avoid based in some different situations and environment. But again, that spam amount is insane. 3-5 is coming at the same time and in almost every match. There are handful people that make top scores and might have 0 deaths with helicopter, but its sweaty gaming and well polished knowledge. I rarely do 0ish deaths and really can feel the resist difference in many matches.
Overall, now there are many air counters and are pretty well used. Novadays flying/roaming around is not that easy. Mostly i play air in squad with mates and we do get high scores because of high communications and backing each others out. Mostly we win, but there are lobbys that make hard to going forward.
You don't get to be immune from being killed just because you're in a vehicle.
Infantry players & ground vehicle users are probably hitting 20 to 40 deaths in a normal round, so why is dying 5 times in an air vehicle bad?
It's like air mains think they're playing a singleplayer flight sim, not a multiplayer game.
Get some perspective, air vehicles are the most overpowered vehicles in the game, you can't get that and have twitch sweats going 100-0 every round and then complain that once in a blue moon you get one hit killed because you flew straight into a liz missile or railgun shot.
If an infantry player asked for:
1) One hit immunity from snipers
2) Not able to be targetted at a certain distance to an enemy
3) A special button that creates a magic effect where nothing can hit me.
4) being able to wipe out anythign in the game in one burst of fire
I'd be laughed at.
But air mains think those things are normal.
- Man_iLoveFishing2 years agoSeasoned Ace
@MackTKauYou are oversaturating my text. You infantry can respawn back in 5 seconds, you can continue the plan of gaming. Me as a vehicle player, need to play waiting game. If you die 10 times in vehicle, how much time is it? How long is average round time?
- MackTKau2 years agoRising Ace
@Man_iLoveFishingYou aren't a vehicle. You're a player. You respawn just as fast as everyone else in the game.
if you refuse to particpate in the game just because you don't get your super special air vehicle then you should go play a flight sim like war thunder.
- Man_iLoveFishing2 years agoSeasoned Ace
@MackTKauWhat do you mean? I am not player when i play vehicles?
Edit: excuse me?
- MackTKau2 years agoRising Ace@Man_iLoveFishing You respawn in 5 seconds just like every other player in the game.
Don't try to nerf everyone else just because you're too lazy to play the game like the rest of us. - 2 years ago@MackTKau He paid for the game just like you did he can play whatever way he likes and by the way your st*pid argument falls apart the second weapon and vehicle balance is brought into the table.
Infantry should not be carrying a instakill zero skill missile to helis and jets and a portable orbital strike against tanks and specially not when more than 5 people into the match can carry it with no restrictions and infinite ammo without resupplying.
And I'm sorry to inform you that the whole point of vehicles is to be way stronger than infantry in all aspects that's why they're extremely limited and have longer times for respawn, Liz completely tears apart that balance in favor of infantry.
T-84 needs a massive nerf either make it a two shot kill or reduce even more it's maneuverability, an anti tank weapon should not be main counter against aircraft period - MackTKau2 years agoRising Ace
@SkyL4Ncer21Never said he couldn't do it, just that the game devs don't need to cater to a whiner who refuses to play like a normal player.
He's not special because he refuses to do anything but play in an air vehicle."T-84 needs a massive nerf either make it a two shot kill or reduce even more it's maneuverability, an anti tank weapon should not be main counter against aircraft period"
You're asking for Jets & Night birds to be immune to ground fire then. That's not balance.
- Man_iLoveFishing2 years agoSeasoned Ace@MackTKau yeah? So you are telling me what to play? Yet there is a "bird" problem and come here to open up about it meanwhile you could take bird and counter it? See, you have your preferences and me mine.
- MackTKau2 years agoRising Ace@Man_iLoveFishing If you refuse to spawn on the ground because you're camping the spawn menu for a vehicle that you just got blown up, that's toxic behaviour.
- Man_iLoveFishing2 years agoSeasoned Ace
But coming here to cry about us is not toxic cause you refuse to use vehicles that can counter?
- 2 years ago@MackTKau And? What's the point there's no rule that says you can't sit in the spawn menu waiting for a vehicle...
Devs never said you shouldnt do it, if anything they would encourage it, a vehicle sitting in the base is useless...
I already saw multiple matches lost because 2 tanks were sitting in spawn doing nothing but being an ornament in the menu.
And you didn't address the core issue an anti tank weapon should not be main counter against aircraft.
That's the job of wildcat and stinger and maybe the TOR tank with it's massive bullet velocity. - MackTKau2 years agoRising Ace
@SkyL4Ncer21yeah, and I'm here to complain about camping air mains and their overpowered vehicles because it's hurting the game.
"And you didn't address the core issue an anti tank weapon should not be main counter against aircraft."
It's the "main counter" because every other weapon has been nerfed to oblivion by overpowered air counters.
The wildcat and stinger missiles are useless because of magic flares that auto break lock and reload in 5 seconds. The wildcat gun can't aim upward properly so any vehicle can come in from above and obliterate it without a counter. Every other AA weapon has constantly recieved damage, range, ROF, overheating nerfs that make it impossible to get kills with.
If ground AA was powerful like it should be (afterall, it's entire point if countering air) you'd be crying about it just like every pilot does no matter what weapon kills them:
Fligerfaust - No skill noob weapon, nerf nerf nerf
TGM - No skill noob weapon, nerf nerf nerf
TOR - No skill noob weapon, nerf nerf nerf
Bofors/Pom Poms - No skill noob weapon, nerf nerf nerf
Stinger - No skill noob weapon, nerf nerf nerf
Wildcat gun - No skill noob weapon, nerf nerf nerf
Radar missiles - No skill noob weapon, nerf nerf nerf
AA Mines - No skill noob weapon, nerf nerf nerf
Every single AA weapon that's ever existed in battlefield has been subject of constant whines and complaints from air mains to nerf them until they are useless.
The fact of the matter is that Air mains like you want to play a game where they can go 100-0 with no threats (because air mains don't attack other air mains), and farm infantry & ground vehicles for an entire round without a single risk of death from the ground.
They get magic flares.
They get magic weapon reloads.
They get magic repairs.
They can crash into buildings and trees and the ground and don't explode.
They get to pick wherever they attack on the map.
When they don't get their way, they come here and whine for more and more nerfs. - Man_iLoveFishing2 years agoSeasoned Ace@MackTKau Same way does infantry talk. Its your opinion and what youve felt. Stop derailing this anyways. I gave reasons, facts and you are giving whine.
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