Forum Discussion
@SkyL4Ncer21yeah, and I'm here to complain about camping air mains and their overpowered vehicles because it's hurting the game.
"And you didn't address the core issue an anti tank weapon should not be main counter against aircraft."
It's the "main counter" because every other weapon has been nerfed to oblivion by overpowered air counters.
The wildcat and stinger missiles are useless because of magic flares that auto break lock and reload in 5 seconds. The wildcat gun can't aim upward properly so any vehicle can come in from above and obliterate it without a counter. Every other AA weapon has constantly recieved damage, range, ROF, overheating nerfs that make it impossible to get kills with.
If ground AA was powerful like it should be (afterall, it's entire point if countering air) you'd be crying about it just like every pilot does no matter what weapon kills them:
Fligerfaust - No skill noob weapon, nerf nerf nerf
TGM - No skill noob weapon, nerf nerf nerf
TOR - No skill noob weapon, nerf nerf nerf
Bofors/Pom Poms - No skill noob weapon, nerf nerf nerf
Stinger - No skill noob weapon, nerf nerf nerf
Wildcat gun - No skill noob weapon, nerf nerf nerf
Radar missiles - No skill noob weapon, nerf nerf nerf
AA Mines - No skill noob weapon, nerf nerf nerf
Every single AA weapon that's ever existed in battlefield has been subject of constant whines and complaints from air mains to nerf them until they are useless.
The fact of the matter is that Air mains like you want to play a game where they can go 100-0 with no threats (because air mains don't attack other air mains), and farm infantry & ground vehicles for an entire round without a single risk of death from the ground.
They get magic flares.
They get magic weapon reloads.
They get magic repairs.
They can crash into buildings and trees and the ground and don't explode.
They get to pick wherever they attack on the map.
When they don't get their way, they come here and whine for more and more nerfs.