Make Vehicle Respawn Timers faster for teams losing by 200+ tickets
When in a conquest game where one side is dominating, where a team is losing by 200+ tickets and when the enemy team's tickets lost from sectors captured is significantly less, an audio prompt can be sent to the losing team "Its really looking ugly out there! We're sending all we've got!"
At this point all currently unavailable vehicle respawns will become available and for a limited time the vehicle respawns for the losing team will be reduced in time to 30 seconds instead of the standard 90 seconds to help that team come back. Maybe its only for 10 minutes or maybe its the rest of the match. But this wont win you the match alone, if you still have a team of players that are outmatched and dont know what they're doing with vehicles. But at least it might give a better incentive for losing team players to stay in the match and be able to use vehicles more.
I think "comeback mechanics" are a bad idea in general, but I don't think that giving a drastically losing team that's going to lose anyway a short time to have fun at least trying to come back with a full vehicle loadout would unbalance the game.