Forum Discussion
Agree with pretty much everything here.
Going to chime in with a few of mine.
MAPS
Traditionally I've found most BF games have good maps, they had distinct personality and were well designed to feel open and expansive, allowing you multiple routes whilst funnelling the action. BF2042 maps just feel like bland expanses where you're almost constantly exposed from long distances which reduces tense smaller scale stand-offs and eliminates battles having a real and dynamic front line.
I thought the larger battles would be a good thing but because of the map issues everything just feels like a cluster F rather than a battle. I think perhaps they've missed the sweet spot going this big and I think for this to work they either need to re-do all of the maps and/or bring back the commander mode.
CHARACTERS
I really don't like how you can't create your own character anymore and instead have to have a 'specialist'. It means for most players you can't play as someone that represents you and if you can find someone that represents you there is a good chance that their abilities don't match your playstyle.
It's also immersion breaking, you can have 128 player battles but only 10 characters so you're going to see lots of people that look identical to you not just on your own team but on the opposing team (something that really doesn't help with quickly identification).
Traditionally BF games have allowed you to equip faction specific and relatively accurate uniforms and gear, allowing you to customise your character somewhat whilst keeping them identifiable. This also means you can't pick uniforms that are appropriate to the map environment, that is unless you find a specialist you like that has an appropriate uniform that you have unlocked.
This all just feels like a step back.
MENUS/UI
Classic "if it isn't broke, don't fix it". Who designed this and thought it was an intuitive and attractive design? They've tried too hard to force the branding of the game into the UI and the mistake they have made is one that lots of people make when designing future displays, in the future things should be cleaner and more intuitive. It sort of feels like they've tried to mix bad sci-fi and Call of Duty.
Dice have some very talented people working for them so I do have faith in their ability to fix what is wrong with the game but I don't think they will because pretty much all of the big gripes that people seem to be calling out aren't bugs (although there are plenty of them) they are design decisions, THIS is the Battlefield game that the publisher and developers chose to make, I can't seem them going back to the drawing board and changing it to what we want.