MBT Aiming Angles
A small but impactful issue I had using MBTs is when enemies get too close or I am going reverse on a hill, I am unable to aim low enough due to reaching the lowest turret angle. on the opposite end, when a heli is standing still in the air, I cannot aim high enough to hit them.
Basing on the Vehicle HUD, MBTs such as M1A5 and T28 turrets can aim down -9 (sometimes -10 Degrees) and 20 Degrees up, while in past titles the lowest you can aim is -12 Degrees down and 20 degrees up for MBTs in BF4 for Example.
The TOR tank can aim -8 Degrees down and 14 Degrees up, which is fine by me as it is already capable to hit targets above or aircraft, too well if you ask many players.
I find it odd how in game the 20 degree limit is the same in game yet in BF4 I am able to aim higher and able to even aim at the right altitude aircraft are moving while in 2042 I am a couple degrees short to aim high enough.
Assuming the Degree indicator in 2042 is correct, I think the M1A5 and T28 MBTs need to be able to aim lower, from -10 to -12 or more Degrees consistently, while aiming up should be increased to 25 degrees from 20 degrees at least. TOR tank I recommend shouldn't really get this change except being able to aim lower like the other MBTs as otherwise it would be a bigger threat to aircraft as it already is sometimes.
If DICE wants to go further, the MAV first weapon seat needs to aim lower as it does struggle to hit infantry when they are very close by, and for other weapon stations that don't have the same hud like the MBTs and armored vehicles have should get an turret Aim Angle indicator similar to either the BF4 style of passenger weapons or what we currently have in 2042.