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@UP_Hawxxeye wrote:
@Anti-Tank-Killer
Meanwhile the anti ground vehicle missiles of the Wildcat have both a great range and with a SOFLAM can lock on to aircraft and oneshot them.
The MBTs are just sad.
Clumsy, can be taken out with 4 M5 missiles which is the max a single soldier can carry in a game where everyone can carry 3 on spawn.
Their turret is slow and limited in angles and is the first thing to break if someone shoots at the tank, their blast is weak, their machinegun is doing the damage of a sidearm.
I keep telling people in my games to not waste armored slots on MBTs and level their wildcats
In my experience Wildcats are only a threat to a tank at close range.
I've learnt to engage them at distance and put them in their place.
I'm always checking the main map to spot the enemy Wildcat and then I hunt them down.
As for tanks in general and what I want.
- Increase acceleration speed from a standing start
- Sort out the broken reverse mechanics. The worst in the entire series
- Fix and also improve counter measures against AGMs otherwise tanks will just hide under bridges and underpasses all round
- Increase splash damage of main shell
- Fix broken 3rd person aim when close to objects
- Raise turret angle so good chopper players don't have an easy kill by pounding the tank while staying above turret max angle
I'd be happy with that to be honest. I don't mind a stripped down tank upgrade path after BFV.
- 4 years ago
@UP_Hawxxeye wrote:
@Tank2042ManDoes that include wildcats with AT missiles? Because those can really mess up everything they hit. They do about the same damage as an M5 launcher.I rarely use the Wildcat, too cumbersome to escape infantry attacks but early on I remember being ambushed by a Wildcat with the AT missiles but never noticed them being used since then.
If they work anything like LAVs in previous battlefields they are not very accurate over range so again as long as you keep your distance they shouldn't be a threat.
When I go hunting by the time the Wildcat works out what the hell is going on I've usually hit them twice already and they are 2 shots away from being blown up.
I seem to remember the LAVs in 4 or 3 were nerfed because at launch they were more powerful than a tank.
- UP_Hawxxeye4 years agoLegend
@Tank2042ManI started using the AT missiles since yesterday after a wildcat wrecked my vehicle with them from a really long distance.
Not only they are accurate at long distance, they can oneshot small to medium helis (with soflam). They are actually the opposite in that they are inaccurate when used at really close range.So right now I am running the wildcat with the 57mm + AT rockets. If the team uses the soflam, the enemy vehicles are in a real trouble.
- 4 years ago@UP_Hawxxeye That is currently the issue, they are much easier to use effectively with little downside, their lock on gives them extra protection from ambush and spotting vehicles you would otherwise miss, the ROF of it's cannon makes missing a shot 200% more forgiving compared to if you miss a shot with a tank, the drop off of the wildcats shell is very minimal compared to the MBT so you will find unless you hit 100% of your long distance shots, or shots in general all the time, you will always be at a disadvantage vs this vehicle no matter what. Again, with thermal smoke not only still being broken so they can constantly hit you with an ATGM, and how deep thermal smoke is locked for MBT's with it's kill pool you have to play 7 times harder and position 10 times better just to get below average results.
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