AuMordum
4 years agoSeasoned Hotshot
MCS-880
Was there a huge nerf to this gun? It's in wet noodle mode. I've constantly had >1m upper torso / headshots and it should be killing people at this range. I've tried with all ammo types, and it's the...
@AngrySquid270 It's broken for sure!
Enders - explaining why shotgun shells are inconsistent / bad hit-reg.
Ofc, he's using #00 in that clip, which actually can't ohk anymore.
And ofc it depends on platform you're playing on.
But overall, the #04 does 25% more damage per pellet, 10 vs 8, has no damage falloff, has 50% more pellets, 24 vs 16, and has about 2.5-3x larger spread, compared to #00 / #01.
P.s: #00 has no spread.
@AuMordum @AngrySquid270 DICE buffed FLECHETTE SHELLS on Update 4.1 (May), it 1 shot everyone from great distances together with GVT 45-70.
And on Update 1.0.0 they nerfed it back, changed some shell damages around, like slugs now does actual damage and stuff.. but overall it ain't as great of a shotgun now. 😔
I've tried all ammo types as I said in post. I'm not even in the infantry portal maps and it's still point blank chest shots and they're losing less than 50% of their health. No shields, just raw hp. Kinda whild a pump action shotgun at point blank isn't killing anyone lol.
@AuMordum It's hard to balance shotguns in games sure, but our MCS-880 is just all over the place..
@T0TALfps @Straatford87 Feedback time! 😊
@Dedzigs wrote:
@AuMordum It's hard to balance shotguns in games sure, but our MCS-880 is just all over the place..
@T0TALfps @Straatford87 Feedback time! 😊
yo yo yo -
I will forward this.
As a heads up in the meantime - the next game update will see a change to Shotguns where they don't deal damage past a certain range which should help alleviate concerns about them being too powerful at distance.
If you feel the MCS-880 isn't performing consistently otherwise, please keep sharing your thoughts.