AuMordum
4 years agoSeasoned Hotshot
MCS-880
Was there a huge nerf to this gun? It's in wet noodle mode. I've constantly had >1m upper torso / headshots and it should be killing people at this range. I've tried with all ammo types, and it's the...
@Dedzigs wrote:
@AuMordum It's hard to balance shotguns in games sure, but our MCS-880 is just all over the place..
@T0TALfps @Straatford87 Feedback time! 😊
yo yo yo -
I will forward this.
As a heads up in the meantime - the next game update will see a change to Shotguns where they don't deal damage past a certain range which should help alleviate concerns about them being too powerful at distance.
If you feel the MCS-880 isn't performing consistently otherwise, please keep sharing your thoughts.
@Straatford87 wrote:yo yo yo -
I will forward this.
As a heads up in the meantime - the next game update will see a change to Shotguns where they don't deal damage past a certain range which should help alleviate concerns about them being too powerful at distance.
If you feel the MCS-880 isn't performing consistently otherwise, please keep sharing your thoughts.
Not sure if you grasp what the issue is. It is NOT that this particular shotgun balanced in a bad way -- or not at all -- it is the (VERY) bad hit registration of the current game. Just with those one hit weapons (like shotguns at close range where you can ensure all pellets should hit and you would deal well over 100 damage but then half the pellets do not register AT ALL) it is much easier to tell than counting hit markers having to factor in player health before you him them and also if they hard armor or not.
You surely did not miss that there is a whole thread about this problem.
In short: it's not the MCS-880, it's the hitreg of BF2042.