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sk1lld
2 years agoLegend
@Adamonic
Jokes aside this is the sloppiest FPS I have ever played. Nothing with the netcode seems to be working correctly. It seems that the servers throw 20% of your shots away, you get killed around corners, killed with one packet and rarely feel like you are hitting anything.
JMHO
Jokes aside this is the sloppiest FPS I have ever played. Nothing with the netcode seems to be working correctly. It seems that the servers throw 20% of your shots away, you get killed around corners, killed with one packet and rarely feel like you are hitting anything.
JMHO
2 years ago
Don't forget they're really good with communication. They said the hit reg issue is just stacked defensive items. I'm positive that will be the answer to all our problems.
Praise Dice
- 2 years ago@SnubbyFighter On Redacted specifically, yes, the hitreg issue is due to a deployable gadget bug. I made this bug happen myself on accident. I was in the north hallway between A and B on breakthrough, placed a Sentinel on top of the sandbags against the wall and then a deployable cover on the ground in the doorway and suddenly no one was able to shoot through the door anymore. At the time I guessed it was because I did that since it was weirdly coincidental, and then proven when they said it was due to too many gadgets. I have video evidence of it, even. You can see my cover in the door and all the gadgets around: https://www.youtube.com/watch?v=sriR8YoEWws
- 2 years ago@SVND0WN Idk usually hit reg issues are hits getting lost or ignored. What you/Dice describe is what I'd consider as a bug in the gadget conditions causing them to not be lost or ignored but intercepted.
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