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ali1278's avatar
3 years ago

NEED 256 PLAYERS ON SOME MAPS...

NEED 256 PLAYERS ON SOME MAPS...

Hi as stated above, in some maps 256 players online would be of great benefit, like the maps Hourglass, Exposure, Breakaway and some other ones, because these maps are big, but they don't offer enough people in them and 256 players would solve the problem and add more action in these maps and maybe same goes for other maps too. I would suggest a name like Conquest XL or XXL for the 256 player server modes and keep the original 128 Conquest modes too. And it would add more to the BF2042 game as one of only few FPS games to support 256 players compared to newly released FPS games that are triple A titles that do not support this.

Kind Regards

ali1278

19 Replies

  • @ali1278 256 players would only mean more players on A on Hourglass, more on C on Exposure and more on A on Breakaway, as it sadly is the main place people congregate, not really that much different from what it has been since launch..

    The vast areas in between those sectors and the rest will still be mostly empty as most people just sit at the same sector most of the round..

    Just as a sidenote, i have over done 1900 matches and 95% of the time i see the same thing..
  • Tank2042Man's avatar
    Tank2042Man
    3 years ago

    Can another big publisher make an alternative battlefield game with 128/256/512 player counts so Dice can stop wasting resources providing this brain-dead gameplay in our beloved franchise?!

  • I always wanted huge player counts in games but then MAG happened and ehhh I just don't know lol. There have been a few ups and downs with 128 players in 2042 but I think with a few extra tweaks to maps and modes, we can make this the norm going forward.

  • For this to work, they'd have to add a few things.  As examples, I'll refernce 2 games that have successfully done large scale combat (MAG on PS3 and Planetside 2 on PS4/5 and PC):

    1. More capture points and points of interest on the maps in the vast wide open areas that aren't being used.  They have to spread things out.  Really that needs to happen even with 128, but especially with 256.  MAG on PS3 had 256 players, but they were spread across 4 sections of a large map where for the most part it was 32v32 in most cases.  Planetside 2 features hundreds of players but spread across a massive continent.
    2. A much better command structure.  Both MAG and Planetside 2 feature in game platoon/squad systems far superior than anything DICE has been doing since Battlefield 2142.  Splitting the 256 players/128 per side you should have per team:
      • 1 commander
      • 4 platoon leaders, each platoon 32 players
      • each platoon split into 4 8-man squads with a squad leader
      • Squad leaders can talk to platoon leaders who can talk to the commander.

    You throw 256 players at these maps in the current game and it will be a mess.  Its already basically that way with 128 as the action just doesn't spread out.  You end up with too many players in an area the size of a medium Battlefield map.

  • @ali1278 Really OP my recommendation is that you go play Planetside 2, if you are on PC or PS4/PS5. Even the lower player count on PS4/PS5 will provide action at peak times that better represents what large scale Battlefield should be.

    I've always said that Planetside 2 is a look at what a Battlefield MMO would be like.
  • JOGAGATYA's avatar
    JOGAGATYA
    Seasoned Ace
    3 years ago
    @ali1278 Optional would be great. I personally enjoy the 64 player experience on Hourglass (PS4). I love the sand dunes between flags. Sneaking around, some vehicle play, some sniping then mostly infantry. 10-15 kills a round satisfies me. I personally would not play this game if there would be chaos (Metro). Tactical aspect is everything for me. Maybe bc i ma almost 50 years old🙂

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