Forum Discussion
@MrJimBF Funny that you're saying that the amount of vehicles needs to be nerfed, yet during the beta people were complaining that there weren't enough vehicles. So then the devs doubled the amount of tanks. This is probably why the devs can't decide what to fix. Some want more, some want less. Some want weapons nerfed, some don't. The community obviously can't decide what they want, so how the hell can the devs make a game that makes everyone happy?!
- 4 years ago
@Chief2GFDTrue, balance is hard. But I think that the majority off people thinks that the game right now is to vehicle based. What do you think?
- Chief2GFD4 years agoSeasoned Ace
@MrJimBF Honestly.....good the way it is. As others have stated, if your team plays it right with SOFLAM's and M5's, vehicles don't stand a chance. But I do get that getting your team to work together can be extremely hard, especially with randoms and no squad voice chat.
- 4 years ago
Its a tough one really to balance. Yes, it takes an unrealistic number of hits with the .50 cal to take down an infantry soldier, but unlike other BF games the tank gunner isn't an exposed target. If this were like BF5 then they could bump the damage to more realistic levels because the gunner was lucky to survive 30 seconds before being sniped.
The strangest one for me right now is the 30MM cannon on the big land transport. That thing is useless. A lot of the weapon pods are useless. Tank drivers rarely get close enough for the volley pod to be of any use and you have to deal with its bizarre aiming trajectory. The rocket pods seem pretty much useless and the TOW missile is very hard to use. I don't understand the kinetic grenade launcher, either I am using it wrong or they do pretty much no damage.
If they were to make these weapons stronger though, then the vehicles would absolutely dominate.