I play a PVE shooter with guys from the other side of the planet, running 200 to 300ms pings, and I can play it fine as I know when I have a high ping, I have to compensate and adjust my play style. When the high ping players are on my server, then I can play more aggressive.
Same with fast first person shooters. Certain weapons need low ping, like lightning guns that track, but other weapons like rockets tend to do fine at higher ping. If players know where they stand in the latency hagiarchy, then the can easily compensate their own gameplay styles to match their pings...
The problem with BF 2042 is players never know when in battles with other players if the are the "high ping lucky", or "low ping screwed". I think it is much better knowing how the net code will perform and having consistency versus having the BF "Time Machine" net code play God with gamers base reality as it gets old quick inconsistently getting "Rolled by Dice"...🤔