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Hi
map is fine - intense though - but so far many medics just run past you and no revive - but that is not map's fault !
Many Dozers with shields - crazy that you can land rpg at his feet and he get 50 % damage and can run with it like made of plastic and take that much damage. Fear there will be a lot of dozers on the map now.
Medics and assault map.
Only played 3 rounds now - but totally different play style is needed here - but no choppers and tanks - that is nice for a change !
- RanzigeRidder22 years agoLegend
I played 2 rounds of Conquest. The explosive spam is real! Lots of XP up for grabs for users of Irish sentinel.
1 game we had the enemy team pretty much spawn trapped at their gimme flag. I switched to Dozer and went on to a 11-kill streak just by running into a hallway under cover of somebodies smoke. So far I don't feel anything of a nerf with regards to him. He will remain strong indoors in tight corridors.
Will try Breakthrough later today.- VOLBANKER_PC2 years agoSeasoned Ace
I played 2 games of Conquest in Co-op mode to check this out.
Tbh it feels like “been there, done that - several times”.
Will play real Conquest later today, but I have a feeling I’m gonna avoid this map once the first excitement is gone.
- 2 years ago
Played exactly as expected a 3 lane metro clone with infinite grenade spam, corridor peak a boo shoutouts, and Boris shield bonks
Have not played in a couple months so obviously rusty but the pace and TTK is insane for this game, jacking up the speed will not improve the fundamental poor game mechanics.
If this was part of a 4x map pack DLC it would be somewhat tolerable, but as the stand alone map which will be rinsed for the next 3+months it's meh imho..
I'm sure it will become a fan favourite with it's intended playerbase but for me its 4/10 map. Ah well it's back to World of Warships
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