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@Lady_OneIf that's the game they're referring to, I don't get the connection what so ever...
Games take years to develop, so this game has probably been in development at least since the release of 2042, but more likely before it was even in Beta. Hero shooters had an uptick in popularity for a while, but they died back down. It's always going to be a thing going forward however. I personally enjoy quite a few of them. I get if you don't, but what do they have to do with Battlefield?!
BF2042 might have some very light inspiration from the Hero Shooter genre, but it's always had classes. I absolutely despise Mil-Sim games, but have always loved the BF games. It never felt like they were tying to be at all realistic. My impression was that it was a military themed sandbox that was closer to an Arena shooter then it was to a Simulator of any sort.
The Specialist didn't work in BF2042 because it threw off balancing and added annoying to deal with mechanics. It wasn't the worst idea, but BF2042 has a lot of nuanced issues. It's really close to being a great game, but all the little things add up to something that I can't stomach anymore.
I don't think anyone has any idea what the next BF is going to be like. No matter what, don't pre-order it!
I am happy with removing weapon restrictions and some other things like the + menu. I am happy with how classes are now, having those 3 very specific class gadgets always available (I dunno if the medpen for assaults is quite right) and still giving you 2 choices.
A good chunk of the specialists at launch were annoying. The end of round quips were annoying and clashed with the tone. And you HAD to listen to them, no quitting while McBabyface is speaking unless you outright close the game. You still can't leave the match when it's ending, but at least no more quips and babyfaces.
Specialists have been improved, but I don't think it's unfounded to be afraid that what 2042 fixed might return unfixed in the next game, even if it's not specialists in particular. Hardline basically dropped BF4's visual recoil fix like a hot potato. How about the improvements Hardline added, like blue friendly incendiaries or purchasing weapons to unlock them? Map votes from BF1? We're 10 or so years past BF4 now and that visual recoil fix is needed more than ever. At least the objective and teammate icon size and transparency settings BF4 introduced have stuck around, but what else will stick around and what won't? Will we get a not-a-scoreboard again? Or will it be something new and fun, like getting kicked if you crouch more than once near a corpse or after killing someone?
At least Concord is its own original IP though, rather than making changes to an existing one for global contemporary modern audiences.
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