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Initial day1 thoughts: It's miles better than stranded..
Feels more a 'Battlefield' than the previous attempts, still one map every 3 1/2 months won't be enough to keep the playerbase imo
-Extremely linear.
-Channels players into pre made kill zones. no brain, no pain.
-Wreaks of Rush level design. the narrow corridor with little to ZERO room to flank
-One side being Spawn camped will certainly be the norm.
-out of bounds areas are literally a few feet away from
some objectives. Back into the kill zone plebs!! No flanking for you!!
-“Like shooting fish in a barrel” objective design. outdoor objective areas aren’t sectioned off from other areas of the map which results in extreme long distance lines of sight into those objective areas from every conceivable direction. The result is players that PTFO being slaughtered from 7000 different angles by players and vehicles nowhere near the objective. Extremely frustrating and just poor level design.
-such a small, narrow map yet the same number of vehicles as we see on the largest maps. Did none of the Devs play a previous BF title? Just because you can cram every vehicle in game into every map, that doesn’t mean you need to cram every single vehicle in game into every single map.
- DigitalHype3 years agoSeasoned Ace
@Zhukov211Made all the same points I wanted to. It's too narrow and crowded.Especially for 128p.
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