8 months ago
Next bf
Some type of better matchmaking for lobbys probobly based on KD. Start the game with consoles only xbox/ps and then have the option to cross-platform with pc and you will more then likely keep lobby...
@JOGAGATYAThere is nothing inherent to crossplay that would make the game take 200ms+ to register shots, if at all, or any of the other networking (and sight alignment, and wonky hitboxes, and other) issues 2042 has. Don't make assumptions about 2042's netcode. If debugging it were to fall on the community (it shouldn't...), there's a serious lack of tools for that, and even general information on how it works. A good chunk of 2042's bad netcode was, and to an extent can still be observed alone in bot servers. https://www.youtube.com/watch?v=8ThHfw_-m3s They're also 20hz, but mentioning that I don't want to feed into the misconception that 45hz is so much lower than 60 and would make your bullets register half a second later. That is not happening, there is just no way that would fix it.
People probably wouldn't even be able to tell. https://youtu.be/a9kw5gOEUjQ?t=122
Crossplay does not strictly mean being forced to play with people with M+KB. It means playing across different platforms. Consoles have supported M+KB since at least the PS2, if not even before that, and most PC games support controllers. That the vast majority of devs didn't want to implement M+KB in their console games, their problem. Times are changing and people are coming to their senses and implementing M+KB for console shooters because shooting with a plain controller is dumb. There is also gyro aim - PS only, IDK why Microsoft ignored it again, it lets you aim pretty much on par with a mouse. It's a pretty big deal, and it would give an advantage to PS players over Xbox ones. Should one console's players be held back by the other?
Fortnite (among others) has M+KB on console. Call of Duty offers all of this with no problem. Its matchmaking is determined by input method and not platform. And that's how it should be. Many games offer gyro aim, even on the Switch, though 2042 isn't on that.
You can use a PC from your couch just as much as you can a console.
@Lady_One wrote:@JOGAGATYAThere is nothing inherent to crossplay that would make the game take 200ms+ to register shots, if at all, or any of the other networking (and sight alignment, and wonky hitboxes, and other) issues 2042 has. Don't make assumptions about 2042's netcode. If debugging it were to fall on the community (it shouldn't...), there's a serious lack of tools for that, and even general information on how it works. A good chunk of 2042's bad netcode was, and to an extent can still be observed alone in bot servers. https://www.youtube.com/watch?v=8ThHfw_-m3s They're also 20hz, but mentioning that I don't want to feed into the misconception that 45hz is so much lower than 60 and would make your bullets register half a second later. That is not happening, there is just no way that would fix it.
People probably wouldn't even be able to tell. https://youtu.be/a9kw5gOEUjQ?t=122
Crossplay does not strictly mean being forced to play with people with M+KB. It means playing across different platforms. Consoles have supported M+KB since at least the PS2, if not even before that, and most PC games support controllers. That the vast majority of devs didn't want to implement M+KB in their console games, their problem. Times are changing and people are coming to their senses and implementing M+KB for console shooters because shooting with a plain controller is dumb. There is also gyro aim - PS only, IDK why Microsoft ignored it again, it lets you aim pretty much on par with a mouse. It's a pretty big deal, and it would give an advantage to PS players over Xbox ones. Should one console's players be held back by the other?
Fortnite (among others) has M+KB on console. Call of Duty offers all of this with no problem. Its matchmaking is determined by input method and not platform. And that's how it should be. Many games offer gyro aim, even on the Switch, though 2042 isn't on that.
You can use a PC from your couch just as much as you can a console.
My main concern with crossplay is not networking issues although that problem does probably exist on some level too. The problem with crossplay is the lack of enjoyment playing against a M&K input player on console with a controller. Players with a M&K input just aim, turn and move faster and more accurately.
Playing on a plain controller is not dumb, it is my enjoyment. I just hate M&K for reasons i mentioned earlier.
The reason BF was soooo good in the past on console is because everyone was playing on a controller. I think BF is declining in popularity (most people developed ADHD now and find hallway shooters more enjoyable sadly. We hear it more often: BF has too big open maps with less cover...bombs are falling from the sky...snipers (CAMPERS!!!!!) are shooting me....
So if we further segregate the remaining BF crowd, it will be harder to find lobbies. I think the best way to keep a healthy player base is to keep the PC crowd separate from console players and controller supposed to be the only input method on consoles.
Again: it worked for 20 years.
I don't think BF has a large enough player base to be able to find lobbies by input method. Times are changing. Hallway shooters are on the rise. Even BF 2042 had too many tiny maps without vehicles. If the next BF will have many maps like Redacted, Stadium, Reclaimed, Haven etc. sadly i will abandon ship and the whole crossplay issue won't matter anyway.