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I think ragnarok pretty much covered it, and much like performance on mid to low range PC setups, comparing it to older titles is a bit off seeing 2042 is making you render twice the player count (on the newer consoles) and larger maps, they're hitting the same hardware issues as those PCs just with less lost API overhead.
Hoping it could do 4k/120fps at lower resolutions is severely overestimating the console hardware even if it can eek out more of those components than a direct PC comparison.
(and i'm really not trying to start a PC v console you-know-what contest here, just to illustrate the constraints of consoles when it comes to exactly games like BF and the scale involved, even a lot of PC players seem to underestimate the increase in just rendering required when going from 64 to 128 players, let alone map size)
I'm sure 120fps is possible with less players.
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