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Let me state why i think we are seeing 60FPS. This game was NOT suppose to be on last gen consoles. But covid changed the dynamics with chip shortages. So xbox series x/s and PS5 are not abundant as planned. Even Nintendo announced yesterday they expect Switch sales to be lower remainder of 2022 due to their own chip shortages.
So EA called an audible and needed to make a quota of sold copies of 2042. Only way to do that was put it on old consoles and sacrifice performance.
Thats what i think. Old consoles are holding the game back and are in fact holding games back in general.
OK @ghinavirus ,
I also recognize your point, which if true would leave us with a sad disabled piece of code from its birth then...😧
I had expected and still think the source codes for old-gen vs new-gen are substantial different, for the game to take advantage of the new-gen technology. Guess only some on the inside would be able to answer us on that question really. Because even with 128 players in the game, the new gen should be able to handle this, if the EA dev team have done proper coding and optimization of their rendering etc. And that is of course a big 'if' as we saw strong indicators on much was still to be done in that space during the technical playtest and the Beta gameplay.
Yes, it is typically something done in the last phases of game development. But yes, they have already been on it for long and it was not just a few spots it was missing. It was like all over the place, certainly for the console versions. Launch is now just 1 week out...
Will be interesting to see the tick rate on the servers when we launch next week! 🙏😉
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