Forum Discussion
i mean they did say it was a love-letter to the fans, they never said it would be to the community (Platoons)
Battlefield has always been team-squad-based, community-based.
Dedicated servers with the possibility to rent them, which can be managed and run by players. Everyone who has organized communities moves somewhere else or stays by the old titles. Server browser, elaborate squad management live in-game partially also instantly fixes the C L A N matter. But then someone might say... stacking up teams and another type of moaning like they can`t increase their skill or invite their friends. Also, external plugins might balance the teams, based on many factors and stats. Private servers for team vs team - that`s important too for some customers. With the new release, everything mentioned above has been ignored in 2042.
Conquest, Rush, Breakthrough is a staple of the series - without permanent game modes like them, I don`t see a reason even to play 2042, and it just makes me literally angry that someone treats game-modes as a spin not entirely free in a casino. Where are infantry-based Conquest maps as well? No classes either in 2042, just an optional, optical illusion in the current state of the game. Not having them is like drinking a beer without % or thinking that Generic Cola Zero is healthier with sweeteners. Right now what happens with the IP can be compared to the fast-food (no offense to anyone who serves sandwiches, I respect everyone's input into society), not fine restaurants or healthy organic food, and everything ages like milk instead of wine.
- 4 years ago
GAme is about teamwork but choosing who you play with isn't the definition of 'teamwork.'
Also doesn't Portal allow clans/large groups to join the same server/team? That seems like the place they would allow this to happen if it isn't already.
I dont really want to join games where the other side is 20 players all on voice comms when I'm solo or playing with 1 friend. No offense to those people. And sure sometimes they suck anyway. But that scenario leads to pub stomps and no point in playing as a rule of thumb.
- MLT-THOR4 years agoRising Traveler
I get you.
But Portal limits XP and I think other elements too.
And often you play against bots, which feels cheap.We were able to play with 5-8 friends in all BF games before. Now they made it impossible in the core segment AO Warfare. Such a bummer.
I also get that clans might be a concern. But with 128 players and a good balancing this should work as it did before. Also would boost teamplay.
We hope this gets fixed.
- Kean_11114 years agoSeasoned Ace
@trip1ex wrote:GAme is about teamwork but choosing who you play with isn't the definition of 'teamwork.'
Also doesn't Portal allow clans/large groups to join the same server/team? That seems like the place they would allow this to happen if it isn't already.
I dont really want to join games where the other side is 20 players all on voice comms when I'm solo or playing with 1 friend. No offense to those people. And sure sometimes they suck anyway. But that scenario leads to pub stomps and no point in playing as a rule of thumb.
How is choosing who you work with not teamwork? The definition of teamwork is "the combined action of a group of people, especially when effective and efficient." You can do that with friends, strangers and everyone in between as long as everyone works together as a team. However, it is a lot easier with friends or groups that you already have a gaming relationship with.
As for Portal, while you can have everyone join the same server, it suffers from the same limitations the other modes do. You can only have 4 players on a team and it's not so easy to coordinate with other friends as they are indistinguishable from the rest of the players on your side. You also can't decide what side they will be placed on. You have to do a similar join, leave squad and rejoin trick.
In contrast, I really don't want to be forced to match up with randoms and would rather play with a group of friends whether that's just one or a dozen.
I'm not the clan type but I get why groups would want games they could play together like that. Heck, my friends and I have also gravitated toward groups like this in-game because they tend to play the objective, help one another out, etc. Seems foolish to me that EA / DICE would isolate and discourage groups from playing their game. It's essentially sending a signal that they don't want their business which is odd given how clans and other groups of friends tend to gravitate toward these franchises (e.g. CoD, BF and so on).
I understand as a lone player (or with a +1) it can be frustrating being steamrolled by a more organized group of players but the irony is that it's teamwork that is causing your real problem with groups of friends playing together. They are simply too effective and efficient together.
- MLT-THOR4 years agoRising Traveler
Another week gone by with no comms from DICE. I really hope on some progress here.