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Historically, DICE has never released any patches which have increased performance. Usually when DICE patches something, performance decreases instead. 64 player modes is probably the only realistic way to increase framerates.
What's pushing the CPU so hard is mostly the physics calculations for player model animations. Running, jumping, etc for 128 individual players. That's why performance drops so hard in crowded areas with a lot of players. I remember hearing DICE was going to use GPU acceleration for player model animations in 2042, but I guess that either got scraped or it didn't make much of a difference to CPU performance.
After player animations I would guess audio rendering is the 2nd most CPU intensive task in Frostbite. Which is why audio is limited to 20 sound sources.
@OskooI_007 wrote:Historically, DICE has never released any patches which have increased performance. Usually when DICE patches something, performance decreases instead. 64 player modes is probably the only realistic way to increase framerates.
Historically speaking, that’s 100% false. Battlefield 4, 1, and V all had major issues on launch with FPS that were later fixed via patches. Also around the time Battlefield 2 came out, a game called Joint Operations released that played 128 players flawlessly.
If you’re gonna make stuff up to make the game look worse than it is, Reddit is waiting with open arms.
- V-SynthNinja3 years agoNew Vanguard
They really fixed performance in terms of CPU usage and stuttering since this thread.
Now at least the game runs great in my system. I still have the same system specs.
That is great.
The game runs now as smooth as butter for me even in ultra with 128 players!!!!!
Cheers!!!!
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