Forum Discussion
I don't want to have to leave the match (and/or, spend an hour or more crawling or getting carried) because I got kneecapped from 1 stray bullet. The majority of guns are extremely inaccurate (say, enough to land headshots when shooting at someone's chest ~15-25m away, if not closer) reality-wise and bullet velocities are drastically slower than they are IRL (as an extreme, you need to lead with shotguns at ~5m), yet there's still complaints about the guns being too accurate. The glock would be able to kill people in 1 headshot from the average Battlefield engagement range. People wouldn't be able to spray, but getting beamed by bursts instead of sprays wouldn't be much different. People do not put red or green glowsticks on themselves and I doubt any military currently or 20 years into the future with mass tornadoes would have the resources to give everyone a helmet with a fancy HUD that displays all their teammates and spotted enemies in real time. And you'd probably really want even the blue doritos, because friendly fire casualty rates are fairly high - "Desert Storm battlefield fratricide rate from 23% to 17%. Even so, either rate is consistent with historical combat experience." -- https://www.usni.org/magazines/proceedings/1994/june/friendly-fire-facts-myths-and-misperceptions
Turns out you got kneecapped by a teammate! Also the RPG would be useless against tanks because they have ERA blocks, you would have to use the javelin. And you wouldn't be able to use the Javelin from closer than what, 200m?
All heatseeking rockets in 2042 fly at fairly slow speeds. The M5 and RPG fly many times faster, enough that often pilots won't react in time to the incoming missile to flare it away. If helicopter flares didn't break laser designated lockons, any helicopter that dares to be even slightly aggressive would be guaranteed to die. You will essentially break helicopter gameplay. Not only that, this wouldn't actually solve the issue much with attack helicopters - they will still hover around the side of a building that's OOB or some tall hill and spam "anti-vehicle" rockets that are more anti-personnel than the "anti-personnel" ones or let the gunner snipe you, and inch behind when sufficiently threatened. You've instead forced this whole dynamic to happen way more often, which is extremely unenjoyable for both parties and I've been on both sides of that already.
And yes, the RPG probably shouldn't be able to lock on. However, your average player has trouble hitting moving vehicles. Should they not get to benefit from their friendly recons?
After all if an attack chopper pilot with his dumb fire splash rockets and working together with their gunner who has thermal sights on his cannon can farm infantry, infantry who use a combo of soflam and dumbfire rocket should also be rewarded. It already takes a decent amount of time for getting designated and then locking the missile for the pilot to get out of harms way.
Not to mention that the AC at full health can tank one RPG and survive.
As mentioned if I get killed by air vehicles I adapt my playstyle. The same should go for the chopperpilot; Being targeted by heatseekers use flares, get designated and locked by missile switch to cyberwarfare protection suite.
- Lady_One1 year agoNew Ace
@RanzigeRidder2There's a billion ways to make soflams more effective or more utilized that do not hinge on getting cheap 1 hit kills on helicopters that make you mad, such as making them increase damage (BF4 did this), not hiding their indicator if the engineer is not holding a launcher out (why was this changed???), and better yet also showing the indicator on the spawn screen, giving the top-down attack to every launcher that can lock (BF4 did this, very unrealistic, somewhat doable by quickly aiming up in 2042 but not quite the same), allowing locks through walls, not having a lockon time for the M5/RPG that's longer than me just shooting at the vehicle, not reducing my RPG damage from 35 to 27 when I shoot at a laser designated tank, giving XP to recons for every fired rocket and every hit rocket, giving XP to engineers for every fired rocket, fixing the bugs where thermal smoke will be completely invisible, making it so there isn't an incredibly long grace period after thermal smoke/flares, and playing satisfying-sounding sounds whenever someone shoots a rocket at your lazed target.
There is no working together needed with the attack helicopter gunner. The gunner can operate entirely on egoistic incentives, he's just protecting his K/D. For the most part people don't explicitly cooperate. It's why you should have the ability to kick a support in the butt, forcing him to drop an ammo box (kinda like in Hardline), and/or have ammo caches dotted around the map. If you remember the game at launch - there were a lot more Angel ammo boxes. Not because launch 2042 players were somehow way more cooperative, but because Angel with the M5 was the meta and people had an egoistic incentive to constantly call in his big crate.
You should not *need* cheap soflam kills in order to fight overly aggressive helicopters the same way you don't *need* soflams to fight aggressive tanks. If enough people switch to a specific self-sufficient engineer loadout after getting annoyed (say, a passive radar launcher that can lock after being fired, or just plain instant lock launcher ala BF4 AA mines or the 2042 jet radar missiles, or some flak launcher, or an easier-for-the-average-player version of the NTW-50 in the gadget slot), their cumulative egoism should kill the helicopter if it doesn't completely flee (not "teehee im behind a building/OOB" flee), without those people needing to explicitly cooperate. Same way it is with tanks, which are not grossly overpowered going on 100 player killstreaks every time that a slightly competent driver and gunner both happen to hop in the same vehicle. And tanks have 2 gunners, that's 3x the teamwork. - iTails1 year agoSeasoned Rookie
I personally don't think aircraft armament themselves are the problem, but they can evade the counters from ground and vehicle AA way too easily. Same with the RAM. They hit and run for the entire game and unless you get 4-5 people to ambush them, there's just no way to counter. Faster rocket travel and lock on time would even be preferable if they didn't want to adjust the weapons and maneuverability of the vehicles. Overall, it just feels like infantry play took a backseat in most of the decisions around counter-vehicle.
- RanzigeRidder21 year agoLegend@Lady_One There indeed are multiple ways, but the bottom line is, none of these are actually present and with that infantry vs air is unbalanced.
- UP_Hawxxeye1 year agoLegend
@iTails wrote:I personally don't think aircraft armament themselves are the problem, but they can evade the counters from ground and vehicle AA way too easily. Same with the RAM. They hit and run for the entire game and unless you get 4-5 people to ambush them, there's just no way to counter. Faster rocket travel and lock on time would even be preferable if they didn't want to adjust the weapons and maneuverability of the vehicles. Overall, it just feels like infantry play took a backseat in most of the decisions around counter-vehicle.
At the same time this is the worst BF game to date in terms of the experience of a casual or middle of the skill spectrum vehicle user.
Almost everyone and everything can hurt you and at the same time most of the ground/air vehicles handle worse than ever (except from the Nightbird).
and once you lose your vehicle of choice, the 2042 will force you to wait for someone else to get the next spawn unless nobody wants it for 20 secs
It is no wonder that in 2042 I have have the most infantry time and my biggest K/D since I started BF in BF3.
- GrizzGolf1 year agoSeasoned Ace
@UP_Hawxxeye wrote:
@iTails wrote:I personally don't think aircraft armament themselves are the problem, but they can evade the counters from ground and vehicle AA way too easily. Same with the RAM. They hit and run for the entire game and unless you get 4-5 people to ambush them, there's just no way to counter. Faster rocket travel and lock on time would even be preferable if they didn't want to adjust the weapons and maneuverability of the vehicles. Overall, it just feels like infantry play took a backseat in most of the decisions around counter-vehicle.
At the same time this is the worst BF game to date in terms of the experience of a casual or middle of the skill spectrum vehicle user.
Almost everyone and everything can hurt you and at the same time most of the ground/air vehicles handle worse than ever (except from the Nightbird).
Like when Im taking my tank out for a ride and all of a sudden I have 12 rockets coming at me 😬
- UP_Hawxxeye1 year agoLegend
@GrizzGolf wrote:
@UP_Hawxxeye wrote:
@iTails wrote:I personally don't think aircraft armament themselves are the problem, but they can evade the counters from ground and vehicle AA way too easily. Same with the RAM. They hit and run for the entire game and unless you get 4-5 people to ambush them, there's just no way to counter. Faster rocket travel and lock on time would even be preferable if they didn't want to adjust the weapons and maneuverability of the vehicles. Overall, it just feels like infantry play took a backseat in most of the decisions around counter-vehicle.
At the same time this is the worst BF game to date in terms of the experience of a casual or middle of the skill spectrum vehicle user.
Almost everyone and everything can hurt you and at the same time most of the ground/air vehicles handle worse than ever (except from the Nightbird).
Like when Im taking my tank out for a ride and all of a sudden I have 12 rockets coming at me 😬
Which reminds me that the Vehicle based APS gadget was not even part of the base game but came about 9 months after the release...
- Lady_One1 year agoNew Ace@RanzigeRidder2 Neither is the Soflam's ability to ignore flares? You are asking for something to be added.
- RanzigeRidder21 year agoLegend@Lady_One All I'm asking is to get the balance restored. As said the balance favors air vehicles. My method is one way to fix it, but the ones you mention are also viable.
- Lady_One1 year agoNew Ace@RanzigeRidder2 Balance won't be restored with buffs or nerfs that go overboard, it will simply shift to something else being overpowered.
- UP_Hawxxeye1 year agoLegend@Lady_One
the total infantry of each team are already overpowered, they are just not working together as they should