Forum Discussion
After all if an attack chopper pilot with his dumb fire splash rockets and working together with their gunner who has thermal sights on his cannon can farm infantry, infantry who use a combo of soflam and dumbfire rocket should also be rewarded. It already takes a decent amount of time for getting designated and then locking the missile for the pilot to get out of harms way.
Not to mention that the AC at full health can tank one RPG and survive.
As mentioned if I get killed by air vehicles I adapt my playstyle. The same should go for the chopperpilot; Being targeted by heatseekers use flares, get designated and locked by missile switch to cyberwarfare protection suite.
I personally don't think aircraft armament themselves are the problem, but they can evade the counters from ground and vehicle AA way too easily. Same with the RAM. They hit and run for the entire game and unless you get 4-5 people to ambush them, there's just no way to counter. Faster rocket travel and lock on time would even be preferable if they didn't want to adjust the weapons and maneuverability of the vehicles. Overall, it just feels like infantry play took a backseat in most of the decisions around counter-vehicle.
- UP_Hawxxeye1 year agoLegend
@iTails wrote:I personally don't think aircraft armament themselves are the problem, but they can evade the counters from ground and vehicle AA way too easily. Same with the RAM. They hit and run for the entire game and unless you get 4-5 people to ambush them, there's just no way to counter. Faster rocket travel and lock on time would even be preferable if they didn't want to adjust the weapons and maneuverability of the vehicles. Overall, it just feels like infantry play took a backseat in most of the decisions around counter-vehicle.
At the same time this is the worst BF game to date in terms of the experience of a casual or middle of the skill spectrum vehicle user.
Almost everyone and everything can hurt you and at the same time most of the ground/air vehicles handle worse than ever (except from the Nightbird).
and once you lose your vehicle of choice, the 2042 will force you to wait for someone else to get the next spawn unless nobody wants it for 20 secs
It is no wonder that in 2042 I have have the most infantry time and my biggest K/D since I started BF in BF3.
- GrizzGolf1 year agoSeasoned Ace
@UP_Hawxxeye wrote:
@iTails wrote:I personally don't think aircraft armament themselves are the problem, but they can evade the counters from ground and vehicle AA way too easily. Same with the RAM. They hit and run for the entire game and unless you get 4-5 people to ambush them, there's just no way to counter. Faster rocket travel and lock on time would even be preferable if they didn't want to adjust the weapons and maneuverability of the vehicles. Overall, it just feels like infantry play took a backseat in most of the decisions around counter-vehicle.
At the same time this is the worst BF game to date in terms of the experience of a casual or middle of the skill spectrum vehicle user.
Almost everyone and everything can hurt you and at the same time most of the ground/air vehicles handle worse than ever (except from the Nightbird).
Like when Im taking my tank out for a ride and all of a sudden I have 12 rockets coming at me 😬
- UP_Hawxxeye1 year agoLegend
@GrizzGolf wrote:
@UP_Hawxxeye wrote:
@iTails wrote:I personally don't think aircraft armament themselves are the problem, but they can evade the counters from ground and vehicle AA way too easily. Same with the RAM. They hit and run for the entire game and unless you get 4-5 people to ambush them, there's just no way to counter. Faster rocket travel and lock on time would even be preferable if they didn't want to adjust the weapons and maneuverability of the vehicles. Overall, it just feels like infantry play took a backseat in most of the decisions around counter-vehicle.
At the same time this is the worst BF game to date in terms of the experience of a casual or middle of the skill spectrum vehicle user.
Almost everyone and everything can hurt you and at the same time most of the ground/air vehicles handle worse than ever (except from the Nightbird).
Like when Im taking my tank out for a ride and all of a sudden I have 12 rockets coming at me 😬
Which reminds me that the Vehicle based APS gadget was not even part of the base game but came about 9 months after the release...