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Skull8Ranger's avatar
Skull8Ranger
Seasoned Traveler
2 years ago

OP Air Vehicles ruin servers

Join in BF2042 & have decent games until the vehicle farmers just ruin every game by controlling the sky.  Whether it be the Night Bird, Attack chopper, Super Hind or Stealth Bomber - there is absolutely nothing infantry can do to down them. You get a lock, they either know where you are immediately & shoot you or they flare & hide till it recharges.  Zero chance to knock them out & it makes every round a waste of time. These OP aircraft ruin Battlefield without a decent counter like in BF4 & make this game unplayable

29 Replies

  • iTails's avatar
    iTails
    Seasoned Rookie
    10 months ago

    I personally don't think aircraft armament themselves are the problem, but they can evade the counters from ground and vehicle AA way too easily. Same with the RAM. They hit and run for the entire game and unless you get 4-5 people to ambush them, there's just no way to counter. Faster rocket travel and lock on time would even be preferable if they didn't want to adjust the weapons and maneuverability of the vehicles. Overall, it just feels like infantry play took a backseat in most of the decisions around counter-vehicle. 

  • RanzigeRidder2's avatar
    RanzigeRidder2
    Legend
    10 months ago
    @Lady_One There indeed are multiple ways, but the bottom line is, none of these are actually present and with that infantry vs air is unbalanced.
  • UP_Hawxxeye's avatar
    UP_Hawxxeye
    Legend
    10 months ago

    @iTails wrote:

    I personally don't think aircraft armament themselves are the problem, but they can evade the counters from ground and vehicle AA way too easily. Same with the RAM. They hit and run for the entire game and unless you get 4-5 people to ambush them, there's just no way to counter. Faster rocket travel and lock on time would even be preferable if they didn't want to adjust the weapons and maneuverability of the vehicles. Overall, it just feels like infantry play took a backseat in most of the decisions around counter-vehicle. 


    At the same time this is the worst BF game to date in terms of the experience of a casual or middle of the skill spectrum vehicle user.

    Almost everyone and everything can hurt you and at the same time most of the ground/air vehicles handle worse than ever (except from the Nightbird).

    and once you lose your vehicle of choice, the 2042 will force you to wait for someone else to get the next spawn unless nobody wants it for 20 secs

    It is no wonder that in 2042 I have have the most infantry  time and my biggest K/D since I started BF in BF3.

  • GrizzGolf's avatar
    GrizzGolf
    Seasoned Ace
    10 months ago

    @UP_Hawxxeye wrote:

    @iTails wrote:

    I personally don't think aircraft armament themselves are the problem, but they can evade the counters from ground and vehicle AA way too easily. Same with the RAM. They hit and run for the entire game and unless you get 4-5 people to ambush them, there's just no way to counter. Faster rocket travel and lock on time would even be preferable if they didn't want to adjust the weapons and maneuverability of the vehicles. Overall, it just feels like infantry play took a backseat in most of the decisions around counter-vehicle. 


    At the same time this is the worst BF game to date in terms of the experience of a casual or middle of the skill spectrum vehicle user.

    Almost everyone and everything can hurt you and at the same time most of the ground/air vehicles handle worse than ever (except from the Nightbird).


    Like when Im taking my tank out for a ride and all of a sudden I have 12 rockets coming at me 😬

  • UP_Hawxxeye's avatar
    UP_Hawxxeye
    Legend
    10 months ago

    @GrizzGolf wrote:

    @UP_Hawxxeye wrote:

    @iTails wrote:

    I personally don't think aircraft armament themselves are the problem, but they can evade the counters from ground and vehicle AA way too easily. Same with the RAM. They hit and run for the entire game and unless you get 4-5 people to ambush them, there's just no way to counter. Faster rocket travel and lock on time would even be preferable if they didn't want to adjust the weapons and maneuverability of the vehicles. Overall, it just feels like infantry play took a backseat in most of the decisions around counter-vehicle. 


    At the same time this is the worst BF game to date in terms of the experience of a casual or middle of the skill spectrum vehicle user.

    Almost everyone and everything can hurt you and at the same time most of the ground/air vehicles handle worse than ever (except from the Nightbird).


    Like when Im taking my tank out for a ride and all of a sudden I have 12 rockets coming at me 😬


    Which reminds me that the Vehicle based APS gadget was not even part of the base game but came about 9 months after the release...

  • RanzigeRidder2's avatar
    RanzigeRidder2
    Legend
    10 months ago
    @Lady_One All I'm asking is to get the balance restored. As said the balance favors air vehicles. My method is one way to fix it, but the ones you mention are also viable.
  • Lady_One's avatar
    Lady_One
    New Ace
    10 months ago
    @RanzigeRidder2 Balance won't be restored with buffs or nerfs that go overboard, it will simply shift to something else being overpowered.
  • UP_Hawxxeye's avatar
    UP_Hawxxeye
    Legend
    10 months ago
    @Lady_One
    the total infantry of each team are already overpowered, they are just not working together as they should

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