Forum Discussion

D-Manic73's avatar
4 years ago

Op guns

OK I get that BF2042 can be a real mess at times, but something that is bothering me is just how op the SMG's are at range. I mean I've been dropped so many times in a straight up gunfight even though I'm using an Assault rifle that I'm starting to wonder if there's any point to Assault rifles at all in this broken game.

15 Replies

  • Flavin913's avatar
    Flavin913
    Seasoned Ace
    4 years ago

    So much for trying to be like Apex Legends ☹️

    Bf2042 could have really been great if they had the gunplay down. Heck even Modern warfare does it better.

  • I played both AR and SMG to high mastery this past weekend. Hundreds of kills on both weapon types. I started first with the AR. I didnt switch weapons until I was hudnreds of kills in and then decided to try the SMG's. I noticed immediately how much more just accurate and deadly the SMG was. One of the reasons I delayed going to the SMG was because I felt already I was struggling to win some gun fights whre I felt I 100% should have won. I felt like I would empty nearly a full 20 round magazine into someone and lose still. I felt like my bullets were somehow not registering damage or something, but couldnt confirm it of course. If AR's were that bad I worried the SMG's at like half the firepower stat, would feel even worse....

    After I switched to SMG I wasnt just a few matches in and I noticed the difference. I bet my K/D has doubled since going to SMG. It was so noticable that I played aorund to try and figure out why this was. I havent been able to confirm it yet but I wondered if it was perhaps the scopes. With the SMG I have had by far the best results just running Iron Sights. With AR I was running a scope full time. I can Iron sight people with an SMG from long range, where they are just a centimeter tall on the screen. usually 2 or 3 burst shots at them and dead. Im also amazed how often the SMG seems to land headshots. Id say about half the time I down someone from range with SMG it happens from headshot. That could be because I do tend to aim a tad high, expecting bullet drop. It would take a real controlled test to find some of the answers id Like to ahve though. I just dont know what it is. I plan to continue to investigate this over time. Ive had times with the AR where I hit someone center mass and got no hit register, and just couldnt figure out why. With SMG every hit seems to always register. The change for me was remarkably noticeable, and fairly immediate. I just cant put my finger on what the issue is though.

    While I would say SMG's are perhaps too strong at range right now, I would prefer AR's function more like SMG's than the other way around. My feeling is that this isnt as much a balance issue as something really wierd going on here either with scopes, or with the AR i was using (the first one you get). SMG's, aside from arguing they hit too hard at range, feel really on point in terms of hit registration and performance. They just feel good. AR's almost feel broken somehow by contrast - and again I mean that in the true sense of broken, not balance per say.

  • The base line problem is that half the guns are poorly constructed for overall game play. Examples include the DDM4 (picture 1 (actual firearm depicted.)), the Sig MCX Spear, Bizon, and the bullpup PKP.  The Bizon should not be in the game. The DDM4 should have a higher rate of fire and lower recoil. The MCX Spear is just special seeing as it does not even have a pistol mag conversion kit. The MCX Spear also lacks an M4 mag conversion kit. The PKP fires a hard hitting round, but it has less recoil than the DDM4's 556 which is smaller. So base line is this game has a lot of work to meet both video game demands and create better gun models and recoil patterns for the future. BTW Please fix the Fortnight feeling recoil patterns.

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