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@Anti-Tank-KillerThe vehicle / infantry balance has been a big issue, mentioned again and again in the forums and everywhere else. Saying that is a 'vocal minority' seems incorrect.
100+ players are infantry all the time and you need to make sure that most of the players have fun playing the game. If that means that vehicles must be nerfed to oblivion so be it.
I think the biggest issues with vehicle/infantry balance is map design and player count.
I love BF4 and play it still (much more than 2042) and that game has overpowered vehicles, but most of the maps works in a way where infantry can cope with the vehicles. 2042s maps doesn't, as infantry you are left i large open areas, totally at the mercy of vehicles way too often. Suck the fun out of the game and players leave (along with the missing content).
There are 64 players on both sides, you are telling me that 50+ people have an issue using rocket launchers and C5 on tanks? That sounds like a skill and adaptability issue.
And yes, the maps are horrid, the designs are trash, the damage profiles in general are all over the place but again inf/veh interaction that has been around since bf 1942 is not whats suddenly causing this game to be dead. So I'll say your argument of 'making sure the most players have the most fun' is a pretty * poor outlook when it has worked in the past (although with fewer players) and is super counter productive when it comes to solutions besides just pointing fingers and being mad some people prefer a different play style. Infantry players paid money for this product just like the heli player, and just like the tank players, and the bush campers and the jet players, it is quiet possible to have fun and not kneecap others.
- cso77774 years agoSeasoned Ace
@Anti-Tank-KillerSo you think that vehicle players needs to be happy (the minority) and then the majority (infantry) just have to suck it up?
The balance of vehicles/infantry are so bad and the vehicles have to be nerfed, the game is way too bad for infantry at the moment.
Far from all infantry should use C5 or rocket launchers. Infantry have different roles (gadgets) and killing vehicles is just one of them. Just like BF has always been. Older titles normally only had one class made for fighting vehicles.- 4 years ago@cso7777 You are getting stuck on the 'inf/veh' topic which isn't even the point of my post.
But sure I'll answer your question that you've injected.
I think and believe there needs to be a good middle ground, or else again, what is the point of including infantry, jets, tanks, helicopters, etc. If the gameplay isnt appealing then who is going to play those roles?
We all know the bolte is annoying, I've said it enough times, and same with the nightbird. This has been established and they are overbearing. But again you are lumping ALL vehicles into one category which is not only ignorant, it is lazy, just as lazy as this bandaid fix which may or may not make air assets more of a headache because of how the bolte will now compete with the more effective wildcat AA variant. So now infantry will have to focus more on air threats and as we know, the transport heli's are very beefy.
No one ever said anything about 'infantry shouldn't kill vehicles' which again just shows where your mentality is and just how much you want someone to argue with you about this back and forward topic. Sorry to say I'm not that person nor is this the point of this thread.
But I will touch on your last statement.
"Far from all infantry should use C5 or rocket launchers. Infantry have different roles (gadgets) and killing vehicles is just one of them. Just like BF has always been. Older titles normally only had one class made for fighting vehicles."
The "roles" as you call it now are about as clear as muddy water. I've said this before many times "everyone can do everything" is a horrible approach and balancing nightmare. But your statement is very incorrect, in previous titles there was generally a primary class the EXCELLED at anti vehicle, because that was it's role, they were the damage dealers as well as vehicle vs vehicle obviously. You could still damage a vehicle outside of this class but not effectively because that wasn't the role you chose to fill, rock paper scissors is literally the formula the BF series up until this point was built on. Sometimes you don't have all the tools to deal with every situation, that happens but that is why specialists have killed that concept, you have no idea what role is being filled or has been filled and thus you get a gap in your capabilities and it gets exploited.
But again I see what you're saying as a rather broad sweep in generalization that has been repeated and easily spread without giving actual pinpointed complaints, how hard is it to say bolte's are overbearing because of A-Z or nightbirds are OP because of A-Z or idk, the lil shrimp car is OP because A-Z.
"The balance of vehicles/infantry are so bad and the vehicles have to be nerfed, the game is way too bad for infantry at the moment."
That is such a lazy argument, yes we know SOME platforms are out of wack. But as for the others WHY? No one ever includes the 'WHY', when they throw that generalization out. Or the 'what' for that matter.
But again THIS is not the point I am trying to raise with this thread, if you want to argue with people about inf/veh balance I suggest you make your own thread and not try to hijack mine.
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