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AOD_Rancidx's avatar
AOD_Rancidx
Rising Adventurer
4 years ago

Paik's "wall hack" - a suggestion for a fix

Like many, I think this ability will be OP. I am against any sort of "wall hack" feature in principal but I realize it's probably here to stay at this point. I think it also has some warranted utility in Hazard Zone but less so in traditional game modes for balance reasons without some fixes. Some have suggested lengthy cooldown timers, reduced range, shorter length of use, map pings only etc... While some of those are valid and may also work in conjunction with my suggestion I think the most reasonable fix that would work in both HZ and traditional game modes is that it should only be a SINGLE  ping revealing ONCE enemy locations behind a wall that quickly fades over the course of a couple of seconds. The real time tracking (no matter how short it is) is just way too OP. Players need to be able to have some kind of ability to mitigate their risk after being pinged. 

38 Replies

  • Anonymous's avatar
    Anonymous
    4 years ago

    @TheFireOfTitan 


    @TheFireOfTitan wrote:
    @ragnarok013Word.


    This is targeted to players who love big map BR type games - Warzone, Apex, etc.



    I honestly don't understand this point of view. I play COD Warzone, Apex Legends and some PUBG from time to time.

    So far Battlefield 2042 doesn't look fun at all in my eyes compared to those other titles. The only thing that intrigues me is the main weapons DICE haven't shown off. That's honestly all I care for in a first person shooter, weapons I get to use directly, Specialists look super boring.

    I personally don't know people that currently play COD: Warzone that like the Specialists idea.

  • carsono311's avatar
    carsono311
    Seasoned Ace
    4 years ago
    @Popa2caps Well, that is fine for you of course.

    I tend to agree that overall, EA DICE saw / thought of Specialists as their own way to make WarZone Operators work within a Battlefield context… and despite my attempted optimism, I am not truly convinced it will work.

  • @OskooI_007 wrote:

    If we're going to have 128 players spamming motion sensors and wallhack abilities then we need specialists with radar jamming abilities to counter them.

    As well as sensor jamming EMP grenades which disables all motion sensors and wallhack perks in the area for 10 seconds.


    Which will just make the game into an endless "nerf this, buff that" -competition in every update.

    Are players really that helpless they need a fuc*king wallhack to help them get kills. A load of rubbish.

  • trip1ex's avatar
    trip1ex
    4 years ago

    lol suggesting a fix for something you haven't used.  

    also  they've had stuff like this before. It fits in with the hyper modern "2042" theme of the game.  

    IT will be fine.  Useful in some situations.  Not in others.  Cooldown, distance it works at and the length of time enemies remain spotted are the balance adjustment levers that will be pulled. Perhaps in the opposite direction you think.  

  • kregora's avatar
    kregora
    Seasoned Ace
    4 years ago

    @AOD_Rancidx wrote:

    Yeah you're right. Paik definitely fits the assault class label better than recon as both her traits are more beneficial in close quarters. But as you said, classes are basically gone unfortunately. 


    No definetley Recon Spec-Ops. Widen your perspective about the recon role.

  • RaginSam's avatar
    RaginSam
    Seasoned Ace
    4 years ago
    @trip1ex Exactly, there’s so many options on how to balance things in games.

    Everyone needs to stop panicking and see how it turns out. We haven’t had a chance to play the full game yet. Being able to spot someone on the other side of the wall doesn’t guarantee a kill. If the scan only last a second you could potentially bait people pretty easily with it.

    People would complain about me wall-hacking all the time on Metro because I’m pretty good at tracking people with sound alone. The maps look like they’re going to be big. How long is the range on the scan? A few meters?

    You might get some big moments, but that doesn’t mean it’s broken. I’ve gotten away with some big flanks that I couldn’t believe in every BF game without any equipment. It’s going to happen regardless of your load out and abilities.
  • trip1ex's avatar
    trip1ex
    4 years ago

    @RaginSam wrote:
    @trip1exExactly, there’s so many options on how to balance things in games.

    Everyone needs to stop panicking and see how it turns out. We haven’t had a chance to play the full game yet. Being able to spot someone on the other side of the wall doesn’t guarantee a kill. If the scan only last a second you could potentially bait people pretty easily with it.

    People would complain about me wall-hacking all the time on Metro because I’m pretty good at tracking people with sound alone. The maps look like they’re going to be big. How long is the range on the scan? A few meters?

    You might get some big moments, but that doesn’t mean it’s broken. I’ve gotten away with some big flanks that I couldn’t believe in every BF game without any equipment. It’s going to happen regardless of your load out and abilities.

    yeah it's just the usual reactionary emotional fears players put to post when a new game or feature is announced/shown.  

    another lever they can pull with regards to this Specialist ability is what kind of warning if any does the enemy get when it is used.  

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