Forum Discussion
- 3 years ago@X-Sunslayer-X No, only when changes are perceived to favour vehicles.
Reddit is full of infantry players who mostly play Breakthrough.
Which is strange because conquest always dominates the global server browser when we had one.- 3 years ago
Not really seeing the point of the infiltration device.
For a deployed gadget that can protect a vehicle I'd still think Irish is a better option.
The only useful scenario I see is trying to root out enemy spawn beacons - but that all depends on how large it's detection range is.
A little surprised they didn't make any balance tweaks for Rao, Crawford or Boris.
- X-Sunslayer-X3 years agoSeasoned Ace@Tank2042Man maybe conquest has become to hard to understand for redditors....
i have seen some strange creatures and takes on that toxic wasteland of a website....- 3 years ago
Read the notes, it's a defacto nerf, but the tightened turning angles is a good thing actually.
Shame DICE did not balance heli's, nor did anything to the ridiculous physics of the littlebird, nor did anything to the absurd flaresystem.
How come pilots dont need teamwork to solo-farm a server and infantry need all kind of coordination to get some teamwork going to try and down a sweaty pilot?
- kregora3 years agoSeasoned Ace
@Tank2042Man wrote:
Which is strange because conquest always dominates the global server browser when we had one.But that were in a different game with different maps. In BFV Breakthrough and Conquest were about the same fun. In BF2042 Breakthrough excells.
- DigitalHype3 years agoSeasoned Ace
@kregora wrote:
@Tank2042Man wrote:
Which is strange because conquest always dominates the global server browser when we had one.But that were in a different game with different maps. In BFV Breakthrough and Conquest were about the same fun. In BF2042 Breakthrough excells.
This is because DICE no longer takes the Conquest mode as serious. Their lead level designer said it in their most recent (EP5) of the Inside Battlefield podcast. He discussed the problems with capture points on the tops of buildings, calling in vehicles on rooftops, issues with verticality and noted how these things have to be corrected for Breakthrough because it's "so prescribed" and "crafted". But he said these issues are fine for conquest because "in conquest everything goes". He said Conquest "we are ok with people having fun, spawning a tank on the rooftop, and doing all these stuff."
General sentiment was Conquest is for casual fun and Breakthrough is more serious. He also noted that his prefered mode of gameplay is Breakthrough.
As a long time veteran of the series and the Conquest mode that made it, its really sad to see how they've now relegated the Conquest mode to this position with internal development and design choices.
About Battlefield 2042 General Discussion
Recent Discussions
- 6 hours ago
- 7 hours ago