Forum Discussion
@PsubondThere's an argument to be made that his kit is boring and super binary vs. the more dynamic interactions from other specialists toolkits.
Think Sundance: They've (DICE I REMEMBER THEIR PRONOUNS EVEN IF YOU DON'T : P) got huge flexibility in mobility with the wingsuit, plus either some infantry area-denial or a bit of anti-vehicle with the grenade. Each has a ton of possible uses and outcomes based on how the player uses those skills. There's lots of aggressive plays that you can make as Sundance with either the wingsuit or grenades! Lots of safe plays you can make! Lots of options!
Now think to Rao: He's got the "spot players that shoot him" mechanic which is actually generally useful even if you're getting instantly killed. It's a free spot!
But his hacking is extremely binary and doesn't really have much nuance/variety. Hold hack button for a few seconds and you're done. Vehicle has temporary protection from further hacks for a bit. There's no real vehicle counterplay to the hack, no ability to get aggressive/riskier to repeatedly hack a single vehicle at great risk to yourself.
I think OP is more getting at that Rao simply isn't fun to play, even solo. Sure he fills the niche he's design to, but it's filled in an incredibly boring way for the Rao player and a frustrating way for the vehicle player. There's not really a depth of interactions with Rao that exists with other specialists, it's a binary.
@edgecrusherO0 wrote:@PsubondThere's an argument to be made that his kit is boring and super binary vs. the more dynamic interactions from other specialists toolkits.
Think Sundance: They've (DICE I REMEMBER THEIR PRONOUNS EVEN IF YOU DON'T : P) got huge flexibility in mobility with the wingsuit, plus either some infantry area-denial or a bit of anti-vehicle with the grenade. Each has a ton of possible uses and outcomes based on how the player uses those skills. There's lots of aggressive plays that you can make as Sundance with either the wingsuit or grenades! Lots of safe plays you can make! Lots of options!
Now think to Rao: He's got the "spot players that shoot him" mechanic which is actually generally useful even if you're getting instantly killed. It's a free spot!
But his hacking is extremely binary and doesn't really have much nuance/variety. Hold hack button for a few seconds and you're done. Vehicle has temporary protection from further hacks for a bit. There's no real vehicle counterplay to the hack, no ability to get aggressive/riskier to repeatedly hack a single vehicle at great risk to yourself.
I think OP is more getting at that Rao simply isn't fun to play, even solo. Sure he fills the niche he's design to, but it's filled in an incredibly boring way for the Rao player and a frustrating way for the vehicle player. There's not really a depth of interactions with Rao that exists with other specialists, it's a binary.
None of that is a reason to remove him from game. I dont like/play sundance and i dont want her removed. Dont like him dont pick him but dont take option away from others
- 4 years ago@Psubond I don't think he should be removed, just context for why he can be/is viewed as weak and often pointless. While also at times feeling OP.
I'm arguing that his kit needs more actual depth and flexibility as it's currently super boring, static, and binary.- Psubond4 years agoLegend
@edgecrusherO0 wrote:
@PsubondI don't think he should be removed, just context for why he can be/is viewed as weak and often pointless. While also at times feeling OP.
I'm arguing that his kit needs more actual depth and flexibility as it's currently super boring, static, and binary.idk, i like dueling with stealth helos on maps that have it and messing with the transport on exposure. i usually end up killing both due to them (i assume) getting frustrated and taking more chances to kill me
About Battlefield 2042 General Discussion
Recent Discussions
- 2 minutes ago
- 2 hours ago