Forum Discussion
4 years ago
@edgecrusherO0
The old BF beside BF2 maybe didnt had much real squad play period the " Bad company era " as launch on BF the ": squad centric " or " squad elitism " mentality where you only care about your tiny group or squad of 4 only revive them only care about them and communicate with them only .. But in BFBC the team were 12 vs 12 so 1 squad was 1/3 of a team wich wasnt much of a big deal back then ..
But as soon as we got back to BF3 64 players this squad thing was once again reimplemented and you only had squads of friends that work and randoms squads were a nightmare .. teamwork was a nightmare as well .. more griefers trying to steal your vehicles or take your bbuddy gunner place than actual usefull team mates ..
This is why games like MAG have worked welll .. BF4 commanders was a joke .. BF2 commander at least had a bit of something going on but it wasnt nearly as good as OIC in MAG and there was no proper Squad to platoon to OIC structure and a 128 player game requires that to feel a team is a team and not just " a Hero solo squads " into a ocean of randoms like BF3 or 4 now even with friends you are 1/16 of a team not 1/3 like BFBC so it can lead to frustrating senario .. BF3 and 4 you were mostly 1/8 of a team ...
We need squads of 4 , platoons of 16 for 64 players team with OIC broadcast , Platoons leaders broadcast , Squad VOIP and Squad points , frago objectives and rewards for squad cohesion just like MAG ...
I dont really care much about past BF failed system i want real improovements that were needed since BF3 launch and never happened a decade after
The old BF beside BF2 maybe didnt had much real squad play period the " Bad company era " as launch on BF the ": squad centric " or " squad elitism " mentality where you only care about your tiny group or squad of 4 only revive them only care about them and communicate with them only .. But in BFBC the team were 12 vs 12 so 1 squad was 1/3 of a team wich wasnt much of a big deal back then ..
But as soon as we got back to BF3 64 players this squad thing was once again reimplemented and you only had squads of friends that work and randoms squads were a nightmare .. teamwork was a nightmare as well .. more griefers trying to steal your vehicles or take your bbuddy gunner place than actual usefull team mates ..
This is why games like MAG have worked welll .. BF4 commanders was a joke .. BF2 commander at least had a bit of something going on but it wasnt nearly as good as OIC in MAG and there was no proper Squad to platoon to OIC structure and a 128 player game requires that to feel a team is a team and not just " a Hero solo squads " into a ocean of randoms like BF3 or 4 now even with friends you are 1/16 of a team not 1/3 like BFBC so it can lead to frustrating senario .. BF3 and 4 you were mostly 1/8 of a team ...
We need squads of 4 , platoons of 16 for 64 players team with OIC broadcast , Platoons leaders broadcast , Squad VOIP and Squad points , frago objectives and rewards for squad cohesion just like MAG ...
I dont really care much about past BF failed system i want real improovements that were needed since BF3 launch and never happened a decade after
4 years ago
@Stew360 It did though. Classes promoted teamwork by letting you know exactly what kinds of kits your squad was running, and without classes or UI elements showing this in 2042 we can't complement our squads kits.
The scoring system has been gutted and where you'd previously get experience/rewarded for suppressing for your team/squad or proper experience/rewards for assists on vehicles, there is none of this in 2042.
It doesn't have to be "THIS IS EXPLICITLY STATED THAT THIS IS A SQUAD MECHANIC", it's expressed through design as it should be.
The scoring system has been gutted and where you'd previously get experience/rewarded for suppressing for your team/squad or proper experience/rewards for assists on vehicles, there is none of this in 2042.
It doesn't have to be "THIS IS EXPLICITLY STATED THAT THIS IS A SQUAD MECHANIC", it's expressed through design as it should be.
- 4 years ago@edgecrusherO0 Classes will not improve team/squad play.
- Kona_uk4 years agoSeasoned Ace
You need players in the first place before last few dev's will look at issues.
EA have cut all funding for this game, dice have been told to use minimum of staff to improve the game as it is now considered as a loss saving project.
- RMEChief4 years agoLegend@Kona_uk yep with 2-3K active players, the return on investment is negative to just keep 2 employees working on the game, let alone a full staff. They will do the bare minimum in between, release the 4 seasons they already have built and just have bug fixes, then move on from this title as quick as they can.
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