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It's both frustrating and extremely unrealistic, I don't why anyone would want to go back to that.
Is trigger control not a 'skill'?
Is mitigating spread mechanics not a 'skill'?
If not, why are they less of a 'skill' than pulling down slightly on a stick, an action that is arguably easier with a mouse?
- 4 years ago
@Trokey66RNG inherently introduces a skill cap because its random ie. not controllable... There is absolutely no reason your bullets should not land on your reticle. I'm not saying guns should not have recoil, that would be stupid, but the gun its self should introduce that inaccuracy, not an RNG mechanic that makes your bullets not land on the point that you're aiming at...
if im aiming at a target and I have perfect recoil control so that my reticle stays on the exact same point the entire time im shooting, there is no reasonable reason that my bullets should be spread out in a random circle. period.Its annoying and is not based in reality.
I also don't know why you think removing the RNG removes the need for trigger control...
Also, mitigating spread mechanics is still there, its just based on actual weapon recoil instead of RNG
- 4 years ago@Neovisi0n But because I know SIPS is there, why is trigger control less of a 'skill'.
Indeed, one could argue that point and click is less of a 'skill' and (although I hate to bring in the realism argument) there are nriys reason why a round 'doesn't go where the gun points'.
Also spread mechanics and indeed suppression adds a layer to the gameplay that was missing in BFV. It became whoever saw who first won.- 4 years ago
@Trokey66Apart from range, non sighted in optics, or poor weapon maintenance, the is no reason your bullets should not be landing on your reticle.
I still don't see why you think having realistic recoil and removing RNG also removed the need for good trigger control. Burst firing a weapon still reduces gun recoil, but you should not have to do it due to an RNG mechanic.
You're right, If I see you first, and have better aim and recoil control then on top of gun mechanics am also in a better position than you, I should win the gunfight, I don't see what the issue with that is.
- A_al_K_pacino_A4 years agoSeasoned Veteran
I'm pretty much with Enders on this
- 4 years ago
@A_al_K_pacino_AI agree with him to an extent, but this is also not what im arguing about. Your reticle should be locked to the center of your screen. what he doesn't realize is that the spread he like is still the same as the sight moving around, just instead that randomization is only seen in the bullet rather than in the sight placement on your screen. I hate this too. I think randomization should be completely removed all together, I don't care if its experienced in the sight or in the bullet, they're both crap.
I hope 2042 takes a note from Rainbow 6 siege by removing all RNG and make the control only based on the actual recoil of the gun, You still need a very large amount of skill, but there is no RNG.technically, BFV's mechanic is a lot more realistic, but I would prefer that be left for games like squad or arma.
- 4 years ago
@Neovisi0n "random is not controlled"
Do you mean recoil or spread.
BF4 had what some called visual recoil it meant barrel and scope actual had different recoil and spread.
BF1 did not have this but had increase spread which could be controlled by ROF.
Had the most realistic bullet performance.
BF5 switch this to recoil which can be controlled by player(programs) and had a non-centre return which is important factor for a follow up shoot on slow ROF weapons.You say guns need inaccuracy(recoil) that is the one thing many guns have improved over time. Precision(spread) is starting to be overcome with smart bullets and yes the spread cone is real. If you want you can look up precision and accuracy to see what I am talking about.
Anyway we need to look at what guns do in game, spread is applied to the bullet before and when the bullet is in flight. Recoil is applied to the weapon(next bullet) after the bullet is fired.
We need to stop looking at a one type fits all scheme.
Let's look at the first shot facts like movement(spread), position(spread) and weapon barrelling(spread) are factors for pre-fire. Drag, gravity, distance are flight issues.
When you have a zero spread with huge recoil weapon will have the same precision at 100m or 10,000m. So sniper rifle no matter how much random recoil is used will never become inaccurate.Adding spread to low ROF weapons is a must. This spread will also help limit range.
While a no spread and some recoil sound good for high ROF. There is a serious problem.
That is single fire mode and burst control would make these weapon way more accurate then a single fire weapons. So a level of spread is going to be needed.
DICE needs to look at 2 settings for modern weapons for select fire mode or create a level of spread that makes slight worse in single fire than single shot weapons.
I leave it there as more detail information is required.
- UP_Hawxxeye4 years agoLegend
I believe that the best recoil should be a really strong recoil that forces trigger discipline on anything other than very close ranges.
Also a recoil that increases when one shoots while moving to highlight the more unsteady footing.
Random or not, the no lifers and recoil macro users will learn the recoil and start to laser people like in BFV. So it needs to be strong enough that they cannot do that.
- 4 years ago@Trokey66 Rbd on automatic weapons is one thing but in bf1 even single shot weapons seeming had this and you could miss a centre mass target from 6ft
- 4 years ago@ninjapenquinuk Naaaah, that's because you're rubbish 😜
- 4 years ago@Trokey66 😭 The truth stings mate 😭
- 4 years ago
Dedicated M4 user, so I agree with you. Fire any weapon full auto and the ONLY round on target is the first one or two, half an inch of deflection at 100 meters is the difference between a head shot and suppression points. The recoil is fine, trigger discipline keeps your rounds on target.
- 4 years ago
@ZombieP1owi would be 100% fine with half an inch of deflection at 100m.... The issue I have with BF4 is that its more like 6 inches of deflection at 10m
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