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@Trokey66RNG inherently introduces a skill cap because its random ie. not controllable... There is absolutely no reason your bullets should not land on your reticle. I'm not saying guns should not have recoil, that would be stupid, but the gun its self should introduce that inaccuracy, not an RNG mechanic that makes your bullets not land on the point that you're aiming at...
if im aiming at a target and I have perfect recoil control so that my reticle stays on the exact same point the entire time im shooting, there is no reasonable reason that my bullets should be spread out in a random circle. period.
Its annoying and is not based in reality.
I also don't know why you think removing the RNG removes the need for trigger control...
Also, mitigating spread mechanics is still there, its just based on actual weapon recoil instead of RNG
Indeed, one could argue that point and click is less of a 'skill' and (although I hate to bring in the realism argument) there are nriys reason why a round 'doesn't go where the gun points'.
Also spread mechanics and indeed suppression adds a layer to the gameplay that was missing in BFV. It became whoever saw who first won.
- 5 years ago
@Trokey66Apart from range, non sighted in optics, or poor weapon maintenance, the is no reason your bullets should not be landing on your reticle.
I still don't see why you think having realistic recoil and removing RNG also removed the need for good trigger control. Burst firing a weapon still reduces gun recoil, but you should not have to do it due to an RNG mechanic.
You're right, If I see you first, and have better aim and recoil control then on top of gun mechanics am also in a better position than you, I should win the gunfight, I don't see what the issue with that is. - 5 years ago
While maintaining control of recoil is easier to learn and manage than luck based spread mechanics, it puts the onus entirely on the player to excel at the situation they are in. If the player misses their shots, that's entirely on them; they are the reason they missed, not an unpredictable random number generator.
With RNG spread system, you can have two equally capable players, playing with the same equipment with equal efficiency and the outcome won't be decided by one player outplaying the other but rather because the game decided that one bullet from one player will hit it's target this time but one bullet from the other player won't.
Personally I consider any degree of randomness to be bad for gameplay as it removes player agency from the situation in which it is employed and leaves the results in the hands of a figurative roll of the dice. Great system for RPGs but not so much for PvP FPS.
- Trokey665 years agoSeasoned Ace@Neovisi0n What about physical, physiological and environmental impacts? The 'heat of battle' if you like that we don't experiance on a sofa?
- 5 years ago
@Trokey66yes i get that, which is why technically BF5 is more realistic because the randomization is introduced via the wobble in the sight instead of the trajectory of the bullet like in BF4.
But as such, I know that my bullet is going to hit exactly where im aiming.
BF5 at is base is a better mechanic, but its also annoying for your gun to not be locked to the center of your screen.
but even still, on a properly set up gun, your bullets should still hit the location your reticle was aiming at when you initially fired (technically I guess it would actually be where your reticle was as the bullet left the barrel, but my point stands).BF4 seems to take a note from games like CS:GO while BFV seems to take notes from mill sims both games mechanics are to a much lesser extent than the examples i listed, neither are good solutions for a FPS game. Though if I had to choose one, I would absolutely choose BFV over BF4
- 5 years ago@Neovisi0n Dont go into discussions with this guy, you'll drive yourself crazy lol
- 5 years ago@Ingeniekey are you talking about me going into discussions with them or them going into discussions with me?
- Trokey665 years agoSeasoned Ace@Neovisi0n I think he's talking about me bud.
- Trokey665 years agoSeasoned Ace@Neovisi0n Who knows.....
But that said, I do think a BFVish gunplay is the easier to learn and makes the gameplay too twitchy.
And as the video above shows, balancing was very difficult. - Trokey665 years agoSeasoned Ace@Neovisi0n Yes and no.
My ideal would be so where between BF4 and BF1. Both these games had pros and * in there gunplay for me, an example being BF4's suppression being to strong but not quite strong enough against snipers in BF1. - 5 years ago@Trokey66 I agree with your example, but I cannot get behind the idea of my bullets not hitting where my reticle was pointing when I fired. it changes fights from whos got better aim and skills to who has better RNG. obviously there are things you can do to increase your chances of hitting in BF4 (like having better trigger control) but I think those skills should be used to control the actual recoil of the gun rather than mitigating the effects of an RNG mechanic....
- Trokey665 years agoSeasoned Ace@Neovisi0n I think in a game like Battlefield, there should be more to engagements than 'twitch' gunplay.
- Trokey665 years agoSeasoned Ace@Neovisi0n And I feel that it adds a layer of depth that prevents the expectation that every gunfight should be winnable.
Each to their own but I do believe that at least in part, BFV's gunplay was contributary to it's 'failure'. - Trokey665 years agoSeasoned Ace@Neovisi0n No, no, no, it's the EXPECTATION that every gun fight SHOULD be winnable that BFV type gunplay can create.
It is what Assualt action man became..... - 5 years ago
@Trokey66Yes exactly. and in a competitive PvP FPS game I should be going into every gun fight expecting that it should be winnable. And if I don't win it should be because I got outplayed and it should be MY fault for * it up not just because the game decided that it was going to paint a silhouette of the person on the wall behind them due to RNG bullet trajectory...
it sounds like you're looking for a RP game more so than a competitive FPS...
- Trokey665 years agoSeasoned Ace@Neovisi0n Come on, Battlefield has never really been a competitive game although it can be played competitively, subtle difference.
And no, that is not what I'm after, I just think that there should be more to gunplay than just 'twitch' skills. - 5 years ago
@Trokey66I genuinely have no idea what you mean by twitch kills... are you talking about the gun bouncing around when you shoot????
If you're playing the game to win, its a competitive game... if you're not playing to win, then idk why you're playing... maybe you're just a casual player, but the distinct goal of the game is still to win, making it a competitive game.specifically catering major gameplay mechanics to the casual player is a really good way to make a terrible game...
- Trokey665 years agoSeasoned Ace@Neovisi0n And as we saw with BFV, catering to the tryhard competitive types wasn't a roaring success either.
- TTZ_Dipsy5 years agoHero+
Nothing worse than powering your way through the recoil/suppression to line up a headshot only to see the bullet zoom off diagonally 😛.
BFV might not be my most favourite in the series, but at least the gunplay was on point
- UP_Hawxxeye5 years agoLegend
@TTZ_Dipsy wrote:Nothing worse than powering your way through the recoil/suppression to line up a headshot only to see the bullet zoom off diagonally 😛.
BFV might not be my most favourite in the series, but at least the gunplay was on point
I agree that it feels bad to have the bullet go diagonally.
But I think it is bad if one can power through the recoil of a Gun like AEK cause being able to do so breaks the balance of the tradeoff between high recoil and high RoF/Damage.
If a high RoF weapon can be legitimately controlled then it becomes an ultimate weapon that obsoletes the more tame weapons. One can just compare the times they die in BFV to Type 2a, suommi and ZK compared to MP34, Sten etc.
- 5 years ago@TTZ_Dipsy What suppression! (In bfv)
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